It's essential in my view, but I also think we're in an intermediate period, similar to where Cinema was like a 100 years ago or towards the tail end of the silent era where they were still trying to figure out what moved people. It needs to iterate through a phase like this so we can build out the proper repertoire.
I'm so impressed with what they managed to pull off though, it's got the vibe like a cult classic or a beloved B flick. What it doesn't quite have yet is the full open casting call where the player can invent a totally unique performance and direct their own narrative with the freedom to try everything, in a D&D context. They basically gave us a grab bag of standard tropes are archetypes for like the building blocks. The cinemagician angle is good though, this is what it needs to keep the reels spinning.
I swear what they need now is wardrobe, makeup, voice and movement coaching for gestures and idles, but like for the player - the Custom Tav! When it gets there, it's on!
Right now I'm reminded a bit of this sort of situation... like when the strange brew first started bubbling. Imaginative realism, but with that sort of cauldron.