The cinematics are a good thing, I think. This is a role playing game, so there is a clear connection between enjoyment of the game and one's ability to immerse oneself in the play. For that, we humans (dear reader: please admit you are one) need to see body language and facial expressions.
That said, I think the game could do well without the cinematic breaks for screen filler NPC's to deliver their one line. Close up cinematics should be reserved for moments of high emotion or high tension.
In that vein, one area in which cinematics are sadly lacking is combat. It is now a very sterile thing, like watching a football match from low priced seats.
In conversation, I see my Tavs making expressions, awkward grimaces, that I feel are overdone for the cool characters that they are. But if they would show those same faces in a fight, now that would be appropriate. And that would probably get me, the player, more emotionally involved in combat. How about showing quick close ups of a fighter dodging a blow? Or showing the pain of getting hit? How about showing an archer drawing her bow, or a wizard concentrating on a spell, beads of sweat on his forehead? How about showing a close up of the raw emotion of seeing your companion, or even your lover, die?
Also, and I guess that is probably more difficult to achieve, would it be good if Tav cinematics took Tav's characteristics into account. High wisdom characters could display a knowing smile, high strength characters could be seen flexing their muscles, high dex characters flipping very sharps knives, high intelligence characters looking smug, and so on.