not sure if this has been brought up but in addition to this being just a really, really counterintuitive change that no one asked for and managed to make an already clunky process even clunkier, the fact that the new "hold for multiselect" just so happens to also be Square, it means that whenever I want to bring up a context menu when in the inventory system (which most here would agree is an extremely frequent/basically necessary occurrence with the controller UI), we now get an additional pause every time we do so while the game decides "is this gonna be a button hold or button press?" much like the already implemented and equally silly conflict of "Trade" and "Fight" when speaking to an NPC both being bound to Triangle. These additional "pauses" add up and make a huge impact of the overall "snappiness" of the inventory interface.

Is Larian so doubtful of the competence of the controller-using player base that they enforce this redundancy because we can apparently only handle an extremely limited variety of buttons to press even though they could have chosen one of roughly 10 or so other buttons available to even the most basic of current controllers to just "press" in this context?

"Shoulder buttons/triggers, stick clicks, D-pad, what are all these non 4-main face button things?" -Larian's idea of a typical controller user, apparently.

It's bad enough you (and to be fair, most console-based devs too) STILL don't "trust" us enough to fully customize our own keybinds like M/KB users have been able to do natively in-game (thanks DS4windows and to some extent Steam Input for getting at least PC users close to this standard of customization) for literally decades, but to force this on us with no alternative of even going back to the "it's better but not great" solution? Honestly, it's both tone-deaf on the devs' part and insulting to controller users. No matter if you use a $200 pro controller with custom Steam Input binds like myself (just as an extreme example), there's still no getting around this type of input requirement without involving somewhat advanced coding/mods that we have to procure ourselves.

Apologies for the novel but in case you couldn't tell, this sort of thing is at a boiling point for me, like I much prefer the ergonomics/familiarity of a controller but I have to go in to games like this already knowing the game is going to require significant customization on my part just to get to a level of control/efficacy even CLOSE to what M/KB users have gotten out of the box for, like I said, decades now.