What do you people think about the story up until the end of act 2? Let's say the game ends there with a ''to be continued" screen. Would this thread still have reason to exist?
I think it would've been much better, but still just like Ixal I hate the consequence-free tadpoles. I still remember back in EA when Nere could dominate your character purely on how deeply you went with using tadpoles (and the only things preventing it from happening was a) being a purist aka not using tadpole powers at all, b) using that mind shielding ring from Omeluum). I loved seeing consequences of my actions and just how far they would reach.
As it is currently, act 2 is still my favorite, but would've turned from being great to being exceptional only if there were more consequences at play. Like currently, you can slaughter the entire undead Thorm family and Ketheric doesn't know that or gives 0 shits. It could be one of those parts where actions have consequences (his reaction upon meeting us being similar to if we attacked him during the cutscene - "Z'rell, kill this fool"), but no.
Also, when it comes to Isobel, there is one glaring plot hole. Shouldn't she be an undead like the rest of her family? Sure she could still worship Selune but she could also hate her new 'unlife', it would make for a much more compelling plot. But no, all we know is that she has frequent nose bleeds and coughs blood, why? It's never answered and quickly forgotten about after she's reunited with Ailyn. My personal theory is that she's still dying, and sure, she was fully resurrected, somehow, but is suffering some consequences of that resurrection. It'd be much better explained if she was undead and then you'd have Ailyn battling with her love for Isobel and the fact that the love of her life is an undead. Very interesting conundrum and conflict, but nah.
The game is full of these weird moments where something is brought to our attention to be later entirely forgotten about soon after. It just really feels like the lead writer of this game suffers from some major ADHD, they bring all these cool ideas to play around with only to drop them 3-4 quests later. I don't even know how to explain it better. I legit preferred EA version of this game for this very reason. Sure, there were some holes on but as a whole it made logical conclusions of given plot points, instead of just jumping around like a hamster on coffee.