Originally Posted by Bethra
I'm sure Larian had their reasons for releasing the game when they did but perhaps the solution would have been an ending slide saying 'to be continued'? Just a thought.

In the first iterations of EA there was a video wall at the end with Swen Vincke basically saying thanks, that's all for now, lot more to come, hope you enjoyed it so far. When I went through the ending of the release version that video wall popped up in my mind again.

What I think is they are, more than anyone, aware that this game isn't finished yet. But for unknown reasons they absolutely dislike transparent communication whatsoever. What are their plans? How did they come to make the decisions around story, characters, gameplay and so on?

Instead they try to respond to the community by releasing features and fixes. It's just that, no matter how hard they work now, the developers cannot meet expectations raised by flawed or lack of communication and a premature release ("17000 endings", "everything is in the game as planned long time ago"). In fact it's backfiring hard as serious bugs are released with every patch.

Give us a post release PFH already (or any other forum really) with an AMA from the community and disclose your future plans around BG3. Talk to us.


- You are one of us now. - Yes, I suppose I am.