WOAH, I didn't actually expect replies to this. Thanks for your feedback, guys!

Originally Posted by The Spyder
Another aspect that kinda bothers me on this. I started playing a Dark Urge playthrough and decided to fully embrace from the start. Tav is a fighter and the first blood I draw is Gale's. Sadly that means that I don't have a wizard (other than a hireling), which I find a significant handicap. But that may be as much a function of the relatively small number of companions as a whole?

I AGREE WITH THIS. Gale should absolutely be re-recruitable at a later time instead of totally gone- but maybe at the cost of a heavy persuasion/deception check or something. Handless gale companion would be so funny, and would help even things out party wise.

Originally Posted by Sai the Elf
I already voted for Ketheric as our evil companion, It's literally J. Johan Jameson (aka guy from Spider-Man, Peter Parker's boss, demands pictures of Spider-Man, the biggest Spider-Man Hater in NYC, has a toothbrush moustache like a certain german, just for anyone who doesn't know who JJJ is) as a D&D villain, I know that means we get 2 Paladins but I feel like he could play a bigger role in act 3 narratively speaking,
yes ,I know Gortash offers an alliance and all, but personally feel like having both Gortash and Ketheric around and just removing Orin, would allow the Durge retake his rightful place as one the Absolute's chosen, it also seemed like a great way to bring the Original 3 together again.

Ketheric as a companion is something I would NOT turn my nose up at, either. Honestly, that would be badass. I'm not to big to pretend like I cant resist the allure of a righteously evil old man voiced by J.K. Simmons.

Originally Posted by Leucrotta
Unfortunately, pretty much all of this was pointed out from day 1 in EA and nothing came of it.
yeah, but I can dream </3