Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2023
C
apprentice
OP Offline
apprentice
C
Joined: Oct 2023
I literally just thought of this after beating the game. Why can't we just have Omeluum help us with the Netherbrain? If the whole problem is that we need a mind flayer's power, why can't we just ask the only friendly one in the game to help rather than sacrificing someone else?

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Yeah, I thought, that would be the whole deal in having a friendly mindflayer on your side ( a genuinely friendly, not you know who).


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Nov 2023
stranger
Offline
stranger
Joined: Nov 2023
So much this! I loved this entire game to bits, but one of my biggest complaints about the ending sequence is that the game had previously been so adaptive to the choices you'd previously made and willing to give you unexpected ways to deal with your problems if you stopped to try weird things. Suddenly you reach the cusp of the grand finale and the game says
'nope, doesn't matter, someone's gotta be a mindflayer now.'
It was a very Fallout 3 moment after weeks of luxuriating in a Larian game, and my first thought was that I already had two friendly candidates until the game forced one away without giving me the ~DC30 persuasion check to reason with him and seemingly forgot about the other.

Omeluum's only available if you made certain choices in Act 1 and then do something particularly tricky in one of Act 3's hardest quests. I can only speak for myself, but
the forced ceremorphosis
is by and far my least favorite part of the entire narrative. Having a way around it if you went out of your way to save a character that's perfectly suited for it would have gone a long way in alleviating how forced it felt AND restoring the sense of 'stop and smell the flowers, because even the little choices matter' that was so prevalent in Act 1 and Act 2.

Joined: Oct 2021
G
apprentice
Offline
apprentice
G
Joined: Oct 2021
Originally Posted by Laluzi
So much this! I loved this entire game to bits, but one of my biggest complaints about the ending sequence is that the game had previously been so adaptive to the choices you'd previously made and willing to give you unexpected ways to deal with your problems if you stopped to try weird things. Suddenly you reach the cusp of the grand finale and the game says
'nope, doesn't matter, someone's gotta be a mindflayer now.'
It was a very Fallout 3 moment after weeks of luxuriating in a Larian game, and my first thought was that I already had two friendly candidates until the game forced one away without giving me the ~DC30 persuasion check to reason with him and seemingly forgot about the other.

Omeluum's only available if you made certain choices in Act 1 and then do something particularly tricky in one of Act 3's hardest quests. I can only speak for myself, but
the forced ceremorphosis
is by and far my least favorite part of the entire narrative. Having a way around it if you went out of your way to save a character that's perfectly suited for it would have gone a long way in alleviating how forced it felt AND restoring the sense of 'stop and smell the flowers, because even the little choices matter' that was so prevalent in Act 1 and Act 2.
I've had the same thought. You would have had to do something difficult for him to be an option in Act 3, and that's only if you even meet him in Act 1. So it would really feel earned as
a Good ending.
The fact that we know he's around and it doesn't come into play feels more contrived to me than anything. It would be nice if the choices we made throughout the game had more of an impact on the main conclusion. And I personally like when it's smaller choices that you might not suspect that end up being really important.

Joined: Jul 2022
Z
addict
Offline
addict
Z
Joined: Jul 2022
Honestly I whould love to have a good option to finish the game. He is the only octopus that I trust. Just because he isn't selfish and he wants to help you from the begging.
It feelt so wrong that that ring was not working at all.

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
I put him in a feedback post to Larian a few days ago and someone made that suggestion in the feedback section of the Larian Discord. Hopefully, it can be implemented.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Oct 2023
A
member
Offline
member
A
Joined: Oct 2023
I would really like it if the ring worked, plus the whole thing where you suddenly need a mindflayer feels a bit weak.

But in terms of Omeluum, in theory you are in the middle of a time sensitive battle. Someone walking to the Society of Brilliance while the city if being destroyed just to fetch him wouldn't make sense. If he were one of your "allies" for the last battle, it could work?

Joined: Dec 2020
veteran
Offline
veteran
Joined: Dec 2020
Originally Posted by Asri
I would really like it if the ring worked, plus the whole thing where you suddenly need a mindflayer feels a bit weak.

But in terms of Omeluum, in theory you are in the middle of a time sensitive battle. Someone walking to the Society of Brilliance while the city if being destroyed just to fetch him wouldn't make sense. If he were one of your "allies" for the last battle, it could work?
That is, what I mean. Or him saying, that he can feel the elder brain and wants to help us, thus having him in the camp. He just has to be near your location,when you enter the astral prison for the last time, so that he can join and offer himself as the local helpful mindflayer.


"We are all stories in the end. Just make it a good one."

Doctor Who
Joined: Nov 2023
J
stranger
Offline
stranger
J
Joined: Nov 2023
This seems like a massive missed opportunity on Larian here. It absolutely makes sense to use him! Or ... you know ... do away with the whole "human brain too tiny" nonsense that requires having a full illithid at all.

Basically they need to throw away the entire end fight and redo it completely along with the entire end storyline. The end fight is total garbage anyway (literally no point in the game to do any of the "gather your allies" quests) since it's not even a fight, it's a rush to get to a portal and then dodge environmental bombs. Absurd is putting it lightly.

If they MUST keep the silliness of "human brain dumb" and require an Illithid, PLEASE give us the option to ask Omeluum! Just makes sense!

Joined: Oct 2023
C
apprentice
OP Offline
apprentice
C
Joined: Oct 2023
If he just showed up with the rest of the allies you have like Dammon, Arabella, etc; there would literally be no problem. Did the Society of Brilliance not get the memo about the city banding together or something? confused

Joined: Sep 2023
Location: Wales
B
member
Offline
member
B
Joined: Sep 2023
Location: Wales
Originally Posted by Capricorny
If he just showed up with the rest of the allies you have like Dammon, Arabella, etc; there would literally be no problem. Did the Society of Brilliance not get the memo about the city banding together or something? confused

The Society did, unfortunately Larian appears to have gone to lunch and missed reading it


# Justice for Astarion
Joined: Jan 2021
apprentice
Offline
apprentice
Joined: Jan 2021
Originally Posted by Laluzi
So much this! I loved this entire game to bits, but one of my biggest complaints about the ending sequence is that the game had previously been so adaptive to the choices you'd previously made and willing to give you unexpected ways to deal with your problems if you stopped to try weird things. Suddenly you reach the cusp of the grand finale and the game says
'nope, doesn't matter, someone's gotta be a mindflayer now.'
It was a very Fallout 3 moment after weeks of luxuriating in a Larian game, and my first thought was that I already had two friendly candidates until the game forced one away without giving me the ~DC30 persuasion check to reason with him and seemingly forgot about the other.

Omeluum's only available if you made certain choices in Act 1 and then do something particularly tricky in one of Act 3's hardest quests. I can only speak for myself, but
the forced ceremorphosis
is by and far my least favorite part of the entire narrative. Having a way around it if you went out of your way to save a character that's perfectly suited for it would have gone a long way in alleviating how forced it felt AND restoring the sense of 'stop and smell the flowers, because even the little choices matter' that was so prevalent in Act 1 and Act 2.

Game was adaptive in the Early Access so much more than in the final version that there is just no comparison at all. I have no idea what happened and what forced the changes, but from "you stick to your own choices and consequences" it became - "oh, you must do what we're forcing upon you". This in my opinion watered down a lot the whole experience.

Last edited by D3loFF; 17/11/23 12:56 PM.
Joined: Nov 2023
2
stranger
Offline
stranger
2
Joined: Nov 2023
You actually don't have to turn anyone into a Mind Flayer, but the only way to make that work would be to convince a certain character to blow themselves up at the very end and kill the Absolute. I agree tho, it's strange you can't do anything with Omeluum.

Last edited by 2DSpaceMan; 17/11/23 01:03 PM.
Joined: Oct 2023
C
apprentice
OP Offline
apprentice
C
Joined: Oct 2023
Thought I'd give this a bump since I saw people bringing it up again. Please Larian, give us this perfect ending as a late Christmas present claphands

Joined: Dec 2023
stranger
Offline
stranger
Joined: Dec 2023
I.... yes? Having Omeluum help seems like such a obvious recourse that I'm not sure I'm going to be able to not think about that every time now XD


No trees were harmed in the delivery of this message, although a large number of electrons were terribly inconvenienced.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5