Originally Posted by Gottfried
Originally Posted by victorvnv
Originally Posted by Gottfried
1. Anyone who actually plays like that is in dire need of a mental health intervention, and I don't think there's any need to balance the game around crazy people.

2. Performing this procedure of madness would have a miniscule effect on the difficulty of the game.

Minuscule effect on the difficulty?

What are you like 15 years old? None of the all time great RPGs from the past like Fallout 1-2, BG1-2, Wasteland, etc allowed to competely respec any character at will , any day any time any place for no price .

Respecing is not a part of the d&d gameplay in general, it’s also RP immersion breaking being allowed to change key characters classes at will just because

Like shadowhearth becoming Light domain or totally different class yet acting all game as a trickery/ shadow cleric .

Withers is OP and it’s ok for him to exist in Normal mode for casual people who likes to change their build all the time, but having him on Tactician which is supposed to be for experienced hardcore players is a travesty.

Tactician should be all about making difficult choises and planning ahead - like choosing to start with 8 Dexterity and gimp yourself most of act 1 but with the idea to get the gloves and up to 18 this getting huge stat buff at the Crèche- this should be a tactical decision, but with Withers you just respec the moment you get them for free and that’s it.

None of your examples affect the actual gameplay to any significant degree. It's compulsive minmaxing with questionable to modest gains.

There's no need to respec your sorcerer before every fight, because the available spells will always be good enough. Once you max out your main stat, a few extra points in your less important stats aren't going to help you kill anything quicker or safer. You get more than enough spells and spell changes to be effective at any level. And Paladins are just Paladins, no one cares.

This is a simple example, I soloed Tactician and only managed to do it because I could respec all the time.

I gutted Cazador round 1 before he could make a move and turn into mist because I took Alert feat before the fight.

Then after the fight I dropped Alert as I didn’t need too much initiative and dipped one level into cleric for sanctuary for the Raphael fight. Then after that fight I respeced into assasin/ gloomstalker for the House of Grief fight . Etc etc.

I even had Laezel to set her strength to 8 as she got the 23 STR gloves so she ended up as both mele and ranged killer as I poured the extra points into dexterity and Con.

I can get Alert and high initiative before every fight with high initiative boss and then go back into whatever I chose for the rest.

I can change my classes from mele to ranged , to Crowd control based depending on who I am facing, thus bypassing any of the bosses strengths .

How is this a good RP design and how can anyone expect a challenging experience when you can literally fine tune your party all the time?