I'm resisting the urge to turn this towards talking about DA:I. Regarding the cinematics, I think Larian, as they so often do, went way overboard with them. The introductory cinematic stuff with companions? Totally valid. Good stuff. Having basically every character trigger a scene when you click on them? Too much. Way too much. I even can get appreciate wanting to have a cinematic cutscene for every side quest and giving every question associated with the main quest a cinematic. But so much mundane stuff that could have been conveyed without cinematics involves one. Merchants don't need cinematic scenes. I don't think cinematics help crpgs at all and in fat I think they result in lower quality choices, dialogues, etc, but even to the degree where they're beneficial from any point of view, Larian just took it to an absurd degree.