Originally Posted by Zentu
Originally Posted by Gottfried
The real problem is when you play the game how it's supposed to be played, and it doesn't offer enough challenge.

I will really argue this point. I am doing a heavy RPG play through and can tell you I have found some challenge more than a few times. However my real dispute with this statement is the line; "when you play the game how it's supposed to be played". The game has no set way to be played. Features are optional, choices a player makes. If you want to make use of every min/max, scum save and forget RP just do mechanic decision then your right, the game is super easy. However that is not the way they likely intended it to be played. This is after all an RPG, so some level of role play was likely expected.

There is no supposed to play or right way to play, except to have fun.

I didn't really mean it as a judgement on how people should play games. I just think there's a distinction between exploitable gameplay features and exploitable quality-of-life features. Respec isn't meant to be an actual gameplay feature. It's there in case the spell you picked three levels ago doesn't work how you expected it to work, or because you feel like being a warlock for a while, or because you want to mess around with your party, etc.

I'm all for balancing actual spells and items and improving the AI, but once someone goes through four loading screens to get an edge in a fight with a quality-of-life feature, they only have themselves to blame. I don't mind them doing it, but what's the point in patching something like that?

Last edited by Gottfried; 10/11/23 06:43 PM.