Good Day All,

Long time D&D guy; still have my original red d20 from the OG Basic Box…tho it’s pretty close to round now. wink
I started with the classic elf ftr/wiz and have always enjoyed having at least some toe-to-toe capability supplemented by big boosts, bursts and/or booms. Of course I played through and loved the BG2. Stoked to see what BG3 can be!
And Monk is an option you don’t always see.

My main ? is How Close to the 5e class rules are we? I totally get that the entire catalog of rules can’t be programmed; but does class advancement follow reasonably close to this: https://www.5esrd.com/database/class/monk/

For example, IF I take a 5th level of Monk will the unarmed damage die increase? Does Stunning Fist get added to his Ki abilities? It sounds like the ASI only happens per class, so 4 levels seems prudent since I like the 4E Subclass Ki ‘spells’ alongside the sorcerer’s. Or I guess I could go Monk3/Sor9 and add 5th level spell access to the full 12 plan…

I’m thinking Monk 1 then Sor 1 for the armor & hp bonus from the draconic source…and the ultimate versatility early.
And, also to open up more dialogue opportunities. Half-Wood Elf for the +5 move, +4 abilities & Stealth w/ Athletics & Acrobatics from monk. Monk 2 at 3rd for the move speed & Ki abilities; maybe at 4th too to open up the 4-Elements. But probably every other for a few levels.

Character Role: Flanker/Artillery/Scout
Sneak around and look ahead with Step of Wind to get away if needed, the physical attack/defense to survive some surprise face to face, and the spells to whittle down enemies from out of range whilst the rest of party does their thing.

Whatcha Think?

PS. I do understand that I am likely playing a slightly weaker character at higher levels by not reaching the tops of the classes and am totally down with the strategic challenges.

PSS. My current PC hits the minimum requirements but definitely not the suggested...Do you think this will be a major issue?



Thanks & Cheers!! -MV