Sitting around the firepit last night, our discussion turned to DnD and Baldurs Gate 3.
As we talked about the game and our replays a comment was made. "You know what makes replays so easy anymore? The fights are all scripted, so we know exactly what we will fight and where we need to go."
Everyone is talking about a more advanced difficulty level. What if we had a way that all but very specific encounters, became random? Random in enemy location at start? Random at specific enemy compositions. Random chance for a "hero level" enemy combatant or two in the opposition.