Targeting from a higher elevation to a lower elevation is sort of OK here, but the reverse is absolutely one of the most frustrating things about BG3 for me. Frequently it means having to pan and track around randomly until the camera automatically lifts or drops to the desired elevation, since there is no native way to access the Z Axis here to control that stuff manually.
This approach to directing our field of view has a number of drawbacks, but one that hasn't been mentioned yet is unintentionally camera spoiling an area for yourself when you're just trying to get a sightline for your cursor previews. Whatever we might gain from players not seeing the skyboxes load-in is then immediately lost due to this sort of edge panning through walls. Like it's basically trading one type of visual jank for another, but the downside is that doing it that way really punishes your inverts in the process.
Currently BG3 camera pitch doesn't even need the Thumbstick with the default layout we were given. The Y Axis control might as well just be a single button or a single stick like an old N64 controller scheme, since what we got right now isn't much better than that. Free Camera and WASD are separate things, but they're related. Right now the Camera orientation is anchored to the currently selected PC, which makes elevation changes for the Cam's POV particularly aggravating. The way it's designed right now has this strange circular logic of needing the PC to move in order to see the thing the thing they're trying to target, getting stuck in that loop.
Camera control Native Tweaks would be at the very tip top of my list for things I keep hoping they'll fix, since we can see better solution already via mods. Like just give us that, but built-in, and I would instantly be much happier. I want to get lost in the gameplay, but the UI for controlling the camera pulls me out of it, which isn't really the battle I'm looking for on this one haha