After further workshopping, this is what I came up with that I plan on working toward as I progress and I'm sure everyone will play it a bit differently.
Damage cantrips have a good hit chance so far, still gotta test it on more tanky subjects. But seems viable.
Starting class is your save proficiency in which I started with Monk. It's not much different than what I already posted but more detailed and with some minor tweaks.
Monk/Draconic
Stats
STR= 8 + (+2 Stat Potion)
DEX= 16 + (+4 Ability)
CON= 16
INT= 8
WIS= 15 + (+1 Hag Hair)(+2 Ability)
CHA= 10
AC= 19
Feats
Ability Improvement (×3) (DEX +4, WIS +2)
Lvl 8 Monk - Way of the Four Elements
Save Proficiency
Strength
Dexterity
Ki= 9
Passives
Unarmoured Defence
Martial Arts: Dexterous Attacks
Martial Arts: Deft Hands
Martial Arts: Bonus Unarmed Strike
Unarmoured Movement (+3m)
Deflect Missles
Harmony of Fire and Water
Slow Fall
Extra Attack
Improved Unarmoured Movement (+4.5m)
Ki-Empowered Strikes
Evasion
Stillness of Mind
Spells
Fangs of the Fire Snake
Sphere of Elemental Balance
Embrace of the Inferno
Gong of the Summit
Actions
Flurry of Blows
Patient Defence
Step of the Wind: Dash
Step of the Winds: Disengage
Stunning Strike (Melee)
Stunning Strike (Unarmed)
Lvl 4 Sorcerer - Draconic Bloodline
Save Profiency
Constitution
Charisma
SP= 4
Passives
Draconic Ancestery: Black (Acid)
Draconic Resilience: Hit Points (+4)
Draconic Resilience (Base AC 13)
Cantrips
Blade Ward
Friends
Firebolt
Ray of Frost
Mage Hand
Spells
Grease (Draconic Ancestery: Black)
Shield
Misty Step
Blur
Mirror Image
Enlarge/Reduce
Actions
Create Sorcery Points
Create Spell Slot
Metamagic: Distant Spell (Toggle)
Metamagic: Extended Spell (Toggle)
Metamagic: Quickened Spell (Toggle)