Originally Posted by Savalfer
Sorry : no problem with Easy/Narrative modes. "Unlimited saving/loading" just ask questions about hazard/consequenses/credibility in a dice-rolls-game, but it's just a personal opinion.

"F5/F9" : you need to score 20 then 25 then 30 to succeed a dialog. With one save after each good try and xx reloads after each fail, you can success everything with any character (20 = auto-success).
This bias can help to bypass many critical situations/combats, making Tactician Mode easier and summerize BG3 to an ultra-opti-combat-classes game : GodKillers solo-dismember bosses in one turn of absurd numbers of attacks/damages dealed.

As said @MalacPok "problem is probably a puzzle we already know the solution". But balance is obviously a real problem in BG3 Tactician actualy.

Oh I wasn't trying to discuss or debate that tactician wasn't possessing balance issues. I have no interest/stakes in how Tactician is as I have no interest at all in trying it. So, if numerous people are stating that tactician could use some vast balance improvements, I'll take their word for it. And It's not surprising that there's a relatability issue in regards to how you see unlimited saving towards those on easy/narrative mode, the playerbase that are playing in these separate modes are looking for entirely different things. So, what you may consider as important (hazards/consequences/credibility) will likely be not important to the easy/narrative fanbase.

But often we run into territory where those that wishes for a harder challenge issue out statements to cover the playability of those that play easy/narrative mode and that goes back to my cosmopolitan analogy. So as long any changes made to make the game more difficult resides specifically in tactician or "honor mode." I'm golden.