Honestly i think you are rigth about it but not because of necromancy. I never played spore but I just found out that he can regenerate the temporary hp. Effective he became for me a troll whit out any downside. This class is insane. I think effectively around the end game its possible to gain like 20+ temporary hp / turn w/o dooing anything. Multiclassing can have even more brutal impact on this class.
Spore druid is hella fun, once you can raise 'spore servants' you get to throw them at the enemy as fodder. Halo of spores (hitting harder the more temporary hp you've got is a chefs kiss).
The best way to play is early is with 1 lvl of fighter (for proficiencies - heavy armor, more weapons, con saves - con saves are amazing cause you can pretty much ensure you never break concentration on your spells) and 11 lvls of druid to get access to the juicy lvl 6 spells (heroes feast is love) and cause symbiotic entity gives you bonus hp based on your druid lvls.
And then in act 3 you get the special sporekeeper light armor that allows you to spread haste spores... now that shit is broken and I am abusing it on my current run with Jaheira (she's basically specced to never break concentration on any of her spells).
And if you are curious how it functions I did post some of the fights on my youtube:
Also, in the Ansur battle I made several mistakes and yet it was still easy.
I am generally impressed that women's playing this game are better than some man's. And in the meantime they don't complain about the difficulty. Its looks like they find it also easy. Thx for sharing with us those vids. I usly try to avoid multiclassing. Not because it's broken its just takes away the feel to build something more unique to that single class. I also feel that those youtube guides are all of them just multiclassing and it looks like they are all the same. Mixing warlock bard paladin warrior with something. It also takes away something from my experience that I cannot describe.
The thing is more I think about the game more I come to this conclusion. Act 1 is half difficult if someone plays it first time. Because it takes time to reach or get critical immunity. Till that pont there are a lot of enemies that can do like 60-100 dmg with only 1-2 critical attack. After getting the immunity I felt like I can facetank everything.
Another issue is hold persone why later in act2 - 3 no one uses it??? In act 1 it was a death sentence.
So because act 1 first half is so risky. And I guess ppl want to facetank the game from lvl1. They start to die and at this pont they start to hoard broken stuffs like tadpole illuminate armor haste elixirs ect ect. But after completing act 1 this hard hitting bosses are gone. Nothing Is ever sraching especially when ppl already getting around 60-80 hp. So the difficulty curve is falling down to the rock bottom.
I do believe and I can prove that non of those broken stuff are needed. And actually this is the bad part and a big question, because why they are not needed????
But I started to understand the other side. Because most of the player's are saying haste elixirs darkness globe tadpoles luminous armor ect ect are broken. And it feels like cheating they don't like any idea of change in difficulty. And also I think no one like when they are called cheater. But why it have to be this way? Why they cannot give another difficulty by making those broken things needed.