In my opinion nothing and everything.
It would be not called cheese if the game would be harder.
For example before beating Grym almost every encounter can one shoot a single player character that isn't useing some kind of strategy.
After Grym ( and getting immunity to crit) the game falls of to Marianna Trench and ppl can facetank everything . Also later enemies have lower and lower damage range. For example a Dragon can do the same amount of damage as the Bullet. The difference between the two is the lvl and and when ppl are facing them. For example 60 dmg from the Bullet is really common but at this time ppl are just lvl 5-6. With around 40-60hp.
Another good example is Gnoll (lvl2-3)archers and goblin (lvl 2-3)archers vs Flaming fist archers lvl 10. A gnoll archer can critt for 1d8 +4x3=30-72 hp loss. A goblin archer have fury of the weak what is adding +1d 6 and most of them have 16-18 dexterity + fire arrow thats mean the can do 1d6+6+1d6+1d4+ burning with crit= 19-48. And the flaming fists have 1d8+4 and I don't saw them shooting fire arrows. It is insane downgrade in difficulty and at that pont mybe even all of pt members are already immune to critical with a bare minimum 60+ hp.
And I think ppl are getting use to this difficulty in act 1. So they start to hoard broken stuff. What isn't suppose to be broken. And because act 1 is long and it takes 20-40 hours ppl are adapting. And useing everything what s available.
But when they are going down to the Trench it starts to feel cheating cheese. To that point when ppl are even questioning companions and multiplayer. And that is definitely intended.
Last edited by ZOZO1006; 14/11/23 09:17 AM.