Originally Posted by ZOZO1006
I am generally impressed that women's playing this game are better than some man's. And in the meantime they don't complain about the difficulty. Its looks like they find it also easy. Thx for sharing with us those vids.

There's more of us than you know. wink

Also, BG3's 'tactician' is piss easy in comparison to Pathfinder Kingmaker and Wrath of the Righteous' 'unfair' difficulty. Now those 2 games on average are way harder than BG3's respective difficulties - 'explorer' being kind of KM/Wotr's 'story' mode and 'balanced' being equivalent to 'normal'/'hard'. Now if 'tactician' was anything like 'unfair' you might've seen me maybe complaining a bit, I beat those games twice on 'unfair', 1st time with these munchkin super optimized builds and 2nd time with my own creations which everyone kept telling me it was impossible to beat it with. Proved them wrong.

Why am I bringing Pathfinder games to this conversation? Cause I genuinely have not seen a harder difficulty in any other game I have ever played before, even Beamdog's 'Legacy of Bhaal' difficulty added to BG1/2's is piss easy in comparison (finished BG1/2 3 times on LoB), although I would say LoB is still harder than tactician. Larian could learn a lot looking at how those difficulties are handled imho, but yeh, so far they went with a scuffed version of LoB (increasing numbers only) for tactician. So if we were to get anything harder than tactician, I would love to see something closer to KM/Wotr's unfair. So not only increasing the numbers across the board, but also giving enemies some wild extra random abilities (that you can ofc inspect to see how to get around them).

Originally Posted by ZOZO1006
I usly try to avoid multiclassing. Not because it's broken its just takes away the feel to build something more unique to that single class.

Yeah I usually avoid crazily multiclassing too (and I prefer multiclassing in a way that is more or less lore friendly to the character, for example you would never ever see me giving Astarion paladin lvls), my 1st tactician I beat using a lvl 12 red dragon sorcerer (but used some tadpole powers which I avoided in this run).

Originally Posted by ZOZO1006
I also feel that those youtube guides are all of them just multiclassing and it looks like they are all the same. Mixing warlock bard paladin warrior with something. It also takes away something from my experience that I cannot describe.

Yeah, agreed. They also do it for click baiting if I am completely honest.

Originally Posted by ZOZO1006
The thing is more I think about the game more I come to this conclusion. Act 1 is half difficult if someone plays it first time. Because it takes time to reach or get critical immunity. Till that pont there are a lot of enemies that can do like 60-100 dmg with only 1-2 critical attack. After getting the immunity I felt like I can facetank everything.

Eh, imho critical immunity is nice, but not necessary. Early game all you need is a lvl 5 on a martial class or access to lvl 3 spells on arcane/divine casters. There are soooooooooooooooo many good lvl 3 spells. Lvl 5 on a matrial with 1 extra attack per round is gamechanging. On both my tactician runs I snowballed after lvl 5, sure, sometimes companions get downed (like Astarion in my vid) but it's no biggie at this point.

Originally Posted by ZOZO1006
Another issue is hold persone why later in act2 - 3 no one uses it??? In act 1 it was a death sentence.

You mean enemies? Eh, they still use it (after Ansur fight I did Emperor's hideout with Minsc in grp and he got held cause he rolled critical 1 on his save vs those githyanki - was curious if Emperor would have any extra dialogue in that dream sequence after his hideout, but nope). And I also use it, got both versions on my sorc - hold person/monster which I do frequently use, it just depends on the fight. But when it comes to enemies using hold spells, if you or your companions have decent wisdom, it will barely ever connect.

Originally Posted by ZOZO1006
So because act 1 first half is so risky. And I guess ppl want to facetank the game from lvl1. They start to die and at this pont they start to hoard broken stuffs like tadpole illuminate armor haste elixirs ect ect.
But after completing act 1 this hard hitting bosses are gone. Nothing Is ever sraching especially when ppl already getting around 60-80 hp. So the difficulty curve is falling down to the rock bottom.

Eh, I beg to differ, the taxcollector boss in act 2, what's her name, Geringothe? If you go the kill her route and happen to have a lot of gold on your person, she can one shot you (happened to me laugh ). Malus Thorm, the doctor, can also hit hard as does the bartender Thisobald. Not to mention Yurgir. The problem of all these bosses is that they're optional and can be talked into committing suicide, which yeah, gives you less exp but is still an option.

But the comment about people wanting to facetank everything is true. And yes, after lvl 5 the difficulty curve is already dropping. Add to that some of the more broken items you can find and voila, barely any challenge on the highest difficulty. Add to that the overabundance of scrolls , crafting materials and yeh....

Originally Posted by ZOZO1006
I do believe and I can prove that non of those broken stuff are needed. And actually this is the bad part and a big question, because why they are not needed????

But I started to understand the other side. Because most of the player's are saying haste elixirs darkness globe tadpoles luminous armor ect ect are broken. And it feels like cheating they don't like any idea of change in difficulty. And also I think no one like when they are called cheater. But why it have to be this way? Why they cannot give another difficulty by making those broken things needed.

Well, if you are playing solo and I know you enjoy solo, some of this cheese is kind of necessary I think. I wouldn't really call it cheating. But when you play with a full party of companions I do not think it's necessary to use 'em. Heck I am currently stacking haste potions for no reason really, might use some on the brain fight, I'll see how it goes.

Like I am currently debating if I should fully record my next tactician run for funsies, with Zentu's 'Adamantine Dwarf Challenge' rules, but I would still play with companions and not really solo.