I'd love there to be a Ravenloft (and Ravenloft-style) game also, just modernized. However, WOTC have pretty much released zero games in like almost twenty years full-stop. It's almost as if they were afraid that this meant less players for the tabletop (which was an expression voiced back then, on the occasion. At least by some computer RPGs were seen as a competition to the table top, despite their social component naturally being "lesser", in particular single-player).
Originally Posted by booboo
...sadly the 'notoriety and sales' mean that BG3 will likely serve as a template for future D&D games, which may not be good news for everyone, especially if you had significant issues with their realization of BG3 as a particular kind of game with a complex and long history behind it. There are several aspects of Larian games I dislike, and I was not that happy that they were the ones to do BG3...now I have to face the prospect of them being the company holding up BG/Faerun/D&D flag going into the future. Doesn't fill me with joy. Wotc will follow the money of course - they have shown their absolute venality over the years - so other smaller devs will likely be sidelined in favor of D&D 'mega projects' like this. They'll keep replicating their 'unique' style of gameplay and design, which while fun once or twice (like DOS1/2) - ** for their own IP** - is not something I want outside of the Divinity franchise in D&D and not in something like Faerun.
Even if that were the case (which I doubt), it can't be as bad as the influence Bioware had for like twenty years. I mean, a company and corporation behind that even considered the likes of Kotor or DA Origins to be "too" crunchy/nerdy/niche/not "Streamlined" enough didn't do any good, surely. https://rampantgames.com/blog/?p=3245
I don't think BG3 is a template to follow -- not even by Larian themselves, which they also seemed to have noted in their expression to make a smaller title next. In particular if it's coupled with cinematics for everything. That's just not sustainable, also in the long run. The quest designer/s at CD Projekt have argued similar earlier this year -- and their games alongside to character customization and quest design isn't near as open. E.g. their cinematics need to cover far less permutations and branches throughout the entire games.