The image of a DM trying to coax players back to a thoughtful narrative made me smile. It reminds me of a lot of the coverage of the game. I really like the detail in all the action areas and the fact that so much of the game is outdoors. A better story-teller than a story is a clever way to express that idea. BG3 is an incredible storyteller.


Originally Posted by Sozz
The Wyll situation seems especially tragic because I'm not sure what made Larian come to that decision. Was it based the feedback from the EA? Was the outline they had for his story really that bad?

I have no idea by what rubrik the award presents itself, but Baldur's Gate 3 is another situation where I think it's a better storyteller than a story. This is true of Video games in general, but as far as using the medium to tell a story, I liked making choices, and experimenting around how the world reacted to them; I liked a lot of the level design (like the mountain map and the Monastery) dungeons are after all the quintessential storytelling device in D&D, and I liked the characters. So even if the 'plot' didn't end up being very interesting, I would still consider it a good storyteller.

Actually bad story - good storytelling, is D&D to a tee. Larian doesn't have the excuse D&D does of being improvised, but I guess you could say its emulating a frail DM trying to add some gravitas to his horny friends on their killing spree.



If everyone was treated the way they treated the person least able to resist there would be universal prosperity and complete peace

#MMS