I'd mostly agree about the save scumming bit, except that BG3 seems to lend itself to almost needing to do it.

For instance, if you don't get the right book from a trapped bookcase, no Gauntlet of Shar (I believe. I think there are two copies, but both in trapped shelves). That cascades into missing out on a huge chunk of the game's content.

I can't think of other instances that are quite that dire, but there are a lot of places where one inconvenient roll can really mess with the rest of the game. That's D&D to a certain extent, so I guess it's up to each person to decide how faithful to dice rolls one remains. All four of my party members failed a relatively easy perception check on some triggers to open a secret door. Without that door
I wouldn't have been able to find the murder weapon that leads me to Valeria, giving me passage into Baldur's Gate proper.
Fortunately, in that case, you didn't have to perceive the triggers to use them, but in another spot I might have been truly dead in the water.

And, I'll admit, sometimes I just want the shiny, cheese be damned...

Your list seems pretty spot-on, though. I admit to using speed potions for combat-class Tavs who don't have very many attacks, but I'm willing to consider that as cheesy. I kind of want to add resuscitation scrolls to the list, but the over-under on that one seems evenly split. (There are way too many corpses littering Faerun for revivification to be as simple as reading words off a piece of paper.)

Last edited by Dangerferret; 15/11/23 04:53 AM.

"Often forcing his victims to eat their own lips, he was caught and imprisoned for tax evasion." -Yellowbeard.