This is another option I'm considering. I learned the other day that Constitution affects your concentration spells.

I wanna start by stating that Dexterity Profiency is imperative towards a Monk Dexterity build. It will affect your hit chance with DEX Monk melee attacks, it also affects finesse and ranged weapons and your DEX Save in general for avoiding melee and ranged attacks.

Here is what I have in mind for a new Monk/Draconic stat build, this is assuming starting as a Monk.

Monk/Draconic

Stats
STR= 8 + (+2 Stat Potion)
DEX= 16 + (+2 Ability)(+2 Ability)
CON= 15 + (+1 Resilient)
INT= 10
WIS= 15 + (+1 Hag Hair)
CHA= 10

AC= 18

Save Proficiency
Strength
Dexterity
Constitution (Resilient: Constitution)

Feats
04 Resilient: Constitution (CON +1)
08 Ability Improvement (DEX +2)
12 Ability Improvement (DEX +2)

MountainViking you could probably try this but I still suggest just going full Sorcerer.

Draconic/Monk

Stats
STR= 8 + (+2 Stat Potion)
DEX= 15 + (+1 Hag Hair)
CON= 16
INT= 8
WIS= 10
CHA= 16 + (+2 Ability)(+2 Ability)

Save Proficiency
Constitution
Charisma

Feats
04 Ability Improvement (CHA +2)
08 Ability Improvement (CHA +2)

You could try going lvl 11 Sorcerer so you can get lvl 6 spells but you will lose a feat and won't be much of a monk. You'll have extra bonus attack and flurry of blows, that's about it at lvl 1 Monk and probably 2-3 Ki slots.

Edit: Another option could be trading one ability feat for dual wielding and dual wield 2 staffs and later get the charisma hat to top off your Charisma.

Last edited by BhaalSpawnKensei; 15/11/23 06:42 AM.

~Kensei~