Originally Posted by Dext. Paladin
it's great that most of criticism levied against it is "scrapping bottom barrels", "reaching" and highly subjective.

There are objective issues with the narrative. I'll give a quick example basing on Wyll's story:

We discover his tragic story - his father banished him when he learned that his son made a pact with a devil. Unfortunately, he banishes him so quickly that Wyll has no chance to explain the situation. When they meet years after, the father still despises his son. But then luckily the players comes in and explains the misunderstanding. In 0.5 second father is like "oh my god son, will you forgive me, I treated you so unfair!" - this isn't good storytelling. 1/2 of Wyll's tragedy comes from the fact that he didn't manage to say one sentence to his father and they needed omnipotent player to solve this super easy problem.