Originally Posted by victorvnv
I know , so I made a new build that’s the “no cheese” legal way.

So my first video is the cheesy way to solo it and one is the non cheesy way !

Wow I'm impressed! It also shows just how strong some low lvl spells are, like sanctuary. On my tactician early game I abused that spell like mad too! Heck even now I sometimes still use it, but yeh I don't solo and my character's 2lvl cleric/10sorc.

Also, it showcases how dumb the enemy AI is as well as the friendly one. Those Sharran enemies using shadow step just to walk to the spot they cast it from is so reminiscent of how the Gondians used to be at the Foundry (which patch 4 has made them a little bit smarter).


Originally Posted by JandK
Things I think we all mostly tend to agree are cheesy:

1. Camp wizard, like a transmuter making potions, handing out stones, casting spells like longstrider
2. Camp cleric, casting spells like aid and warding bond, etc...
3. Setting up barrels before the fight to ensure victory
4. Save scumming to get the desired roll
5. ???

Yup, 100%.

Originally Posted by JandK
Things I've heard called cheesy, but I'm not sure if I agree:
1. Attacking from stealth. --it seems like some classes are built to do this. Avoiding this tactic feels like it's discounting the strength and flavor of certain classes, like the rogue or the warlock with devil's sight. That said, the tactic is incredibly powerful in the game, which makes the "cheesy" accusation understandable. This is a tough one for me. I'm really not sure how I feel about it.
2. Powerful class combinations, like the Paladin/Warlock or the Rogue/Gloomstalker. I see the strength of the classes, but they're legitimate combinations. I'm not sure I consider them so much cheesy as I consider the game to be flawed when it comes to the max difficulty level. This wouldn't be as much of an issue if the AI could better handle player tactics.
3. The use of certain equipment, like the luminous armor. I just can't help but think the equipment is fair game.

1. Attacking from stealth is fine imho, but going invisible so enemies drop out of combat and then re-engaging them in combat to get a surprise round over and over again is just pure stinking cheese.
2. If the game allows you to multiclass like that then imho it's a fair game.
3. Same as above. Sure luminous armor is hella strong on clerics and paladins, but why not use what the game gives you?

Originally Posted by JandK
Things I no longer use in the game because I consider them to be too much:

1. Speed potions,
2. Haste spells,
3. Strength elixirs

Eh, speed potions are indeed a bit too strong, but haste spells? To each their own I suppose. And I generally use strength elixirs on character's they're pretty useless on, just so they aren't slowed, but it's just my personal problem of being a damn hoarder. wink

Last edited by Nicottia; 15/11/23 06:37 PM.