The game doesn't need a new difficulty, what it needs is to stop allowing long rests in the middle of dungeons or dangerous areas. Without being able to reset your spells and abilities with a long rest after every fight you'll have to be much more careful with how you manage your resources thus making the game more challenging.
I mean, sure, Larian could put more of the red 'no rest zones' in the game, especially in act 1 (cause outside of Gith Creche there are basically no red zones, I don't think there is even one at Grym's arena to be honest).
But like JandK mentioned, potions of the angelic short rest are so abundant and common that you basically don't need to long rest for a while once you reach act 2, together with arcane recovery potions you can keep on going for a while. Like heck, even on my current run I pretty much only long rested for the camp only story bits (Gale's invitation, Astarion's confession, 2 visits of Scleritas Fel, Raphael's visit). And only ONCE properly long rested to regain all spell slots etc.
Originally Posted by ZOZO1006
So technically in act 1 Flind / Dror Ragzlin / beholder / ogres / Gith patroll/ Paladin of Tyr / bullet / Bernard / Grym / Gnoll archers dealing more dmg. And it's not restricted to specific status effects like gold or nurses. But I think the most terrifying is Grym and the Bullet and Flind. No act 2 or kind almost no act 3 boss is dealing even close enugh dmg.
Oh yes, I agree, Grym and the Bullet are the most scary 'bosses' of the game hands down. At least Grym can be easily defeated if you use the hammer and keep on consistently filling the arena with lava so he ain't immune to damage. But Bullet heh, that thing not only hits hard but also knocks people back and then runs away to be encountered in another spot, I gotta admit, I generally do my full buff rotation and just use all I can to defeat it the first time I encounter that thing, I find it so annoying.
But overall it seems like Larian only properly playtested act 1 for any type of difficulty adjustments and spikes.
I will also admit that my 1st run ever was done on balanced (cause I was under impression that tactician would be more like PF's unfair the way Larian spoke about it).
Originally Posted by ZOZO1006
Also he is technically undead actually this is a huge error from Larian that he is still count as humanoid. ( funny thing is even the writer of Astarion refers him as undead)
You know what? The game is kind of weird in it's treatment of Astarion, on one hand it treats him like an undead in certain places (Mystic Carrion's questline, especially that one room with a ton of necrotic fumes in it - Astarion is the only companion in the game that is immune to that) and then on the other hand it doesn't, cause heals etc etc don't damage him. The game itself is quite inconsistent when it comes to that.
I remember back in EA Astarion would take damage while stepping in running water, but for some reason Larian decided to change that (he could walk just fine around in the Hag's swamp in EA, but the beach area not so much). Then come release and he doesn't, I was quite shocked tbh, the only explanation for that I can think of is people complained about him dying in certain watery areas and it was quite a giveaway to people who knew nothing about him that there is something special about him.