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#922921 15/11/23 09:04 PM
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I've seen a number of "Lathander" hits in the search, but not one that deals with this.

Seriously, Larian, you did so many good things. And lots of interesting moments and available comments, etc.

What the heck happened when you designed
Rosymorn Monastery and/or anything to do with Clerics of Lathander?!

1) You have a whole ruined temple dedicated to the Morninglord, and yet my cleric of Lathander has to make a Religion roll to recognize the statue of his GOD outside of it. Furthermore, when collecting one of the best legendary weapons in the game, there is no moment where the Morninglord acknowledges the moment, nor is there a possible moment where the PC, or the companions, or anyone says, "Hey, good goin'! You must feel great recovering the holy relic of your sworn deity!"

This should not be a hard thing to fix, and is a MAJOR oversight in your game design and writing imho.

Last edited by Braxien; 15/11/23 09:05 PM.
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Yup, an oversight.

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Take this a step further. A Cleric of Lathander would be working to cleans and reclaim the Temple. There is no mention of this.. Larian really left a GREAT subplot just hanging in act one of all places.

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But then the Ilmater worshippers will get all huffy, because they can't deliver a metaphorical beatdown to half the members of the Open Hand Temple. Archfey will want to hang out with Dolly of course, maybe completely fill Jaheira's bathtub with rubber ducks, I don't know. And Paladins will demand to be even more boring. It never ends.

The full voice acting probably doesn't help when it comes to adding more special class content.

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On the other hand clerics of Selune automatically bypass a bunch of religion checks in the game. Clearly Selune is a superior deity! wink

In all seriousness, I do feel like sure, Larian implemented some extra dialogue options for a lot of classes and for a lot of deities if playing a cleric, while at the same time they have not thought about some absolutely obvious interactions:

1) Cleric of Lathander and Astarion, as far as I know you can say absolutely nothing special when he tries to munch on you. Lathander hates the undead so yeah, obviously an oversight.
2) Cleric of Lathander and the entire monastery...
3) Red dragon sorcerer and Qudenos in his humanoid form in act 3.

And there is so much more that I didn't think of cause I have not played all the classes.

But I have to say, clerics of Selune get so many extra dialogue options it's insane, like Selune specific ones. But it also makes sense in a game with such a strong presence of Shar in it.

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I agree that it would be nice to have some unique dialogue options added for clerics of Lathander at Rosymorn Monastery. Like, how would the cleric feel about the whole place being overrun by Githyanki? Wouldn’t that be kind of an emotional experience if the cleric felt a connection to the other worshippers of Lathander who were slaughtered? I agree that it’s a missed opportunity.

Especially considering that clerics of Selune get unique dialogue and recognition at certain places in act 2 where it’s relevant. I find that it’s true that the game can simultaneously be too much and too little, overwhelming in its scope at times (e.g., Act 3) while missing little touches that you might intuitively expect. Like a cleric being recognized as a follower of a god while being in the temple of that god.

Last edited by Ecc2ca; 16/11/23 01:56 AM.
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Yes, agreed on #1. I thought of that the first time. A cleric of Lathander should have the response of
"Imma smite you vamp!" smile

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Originally Posted by Ecc2ca
I find that it’s true that the game can simultaneously be too much and too little, overwhelming in its scope at times (e.g., Act 3) while missing little touches that you might intuitively expect. Like a cleric being recognized as a follower of a god while being in the temple of that god.

I think that's beautifully said, truly. Sums up how I feel about it all exactly. A beautiful game that has some real head slap "you missed this opportunity?!?" moments.

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Yes, indeed!

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Originally Posted by Braxien
Originally Posted by Ecc2ca
I find that it’s true that the game can simultaneously be too much and too little, overwhelming in its scope at times (e.g., Act 3) while missing little touches that you might intuitively expect. Like a cleric being recognized as a follower of a god while being in the temple of that god.

I think that's beautifully said, truly. Sums up how I feel about it all exactly. A beautiful game that has some real head slap "you missed this opportunity?!?" moments.

Not just missed opportunities, but in my opinion muddled lore and mechanics.

As mentioned in another thread, the Dwarves are a much more lore iconic and common race than Tiefling, Githyanki, or Dragonborn and yet get no love compared to these three or even real representation. Lore basics like Paladin's choosing a God where removed from EA with no real explanation or reasoning. Racial differences where partially neutered with the move away from the PHB racial bonuses. Then finally you get no reward at all for resisting the infection and not giving in.

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Why yes, Clerics are a complicated class to implement.

I was very disappointed when I made a test run with a Cleric of Shar and Shadowheart was all: "hey totally normal person, I'll have no change in dialogue at all with you".

P.s.: Though maybe something later changes when she reveals her deity, not sure I actually played that far.

Last edited by Halycon Styxland; 16/11/23 02:28 PM.
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[/quote]Then finally you get no reward at all for resisting the infection and not giving in.[/quote]

Yah, that's another major annoyance for me, too. It's a good game, but they needed some sort of continuity editor like they have in films.


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