You know, you could also consider going full Monk Elements as well. They are much better when compared to the older games. At high level they can eventually cast Fireball, they call it something else tho and can learn to fly. But so can high level Draconic Sorcerer.

Also keep in mind you get traveling companions and one being a rogue close to the beginning of the game that can pick locks and disarm traps.

Dancing Lights is handy for temporarily plugging poison vent holes, that or drop a bucket or something on it.

Mage Hand could be used to trigger traps, dunno about disarming them with Mage Hand and triggering traps can leave you in a bad situation. One being a boulder blocking a pathway if not careful.

As for that last part, I see what you mean now, but it will have to be of the same type as your ancestery for that bonus. But it says Spells, not cantrips. Dunno if it'll affect cantrips or not. There is a necklace that will add your spellcasting modifier to your cantrips tho.

Last edited by BhaalSpawnKensei; 16/11/23 08:01 PM.

~Kensei~