+1 please revert the controller multi-select change.

On mouse and keyboard, I can shift+lmb the last item in a container to quickly select all the items inside of it, right click to open the context menu and left click one of the options to send the selection to camp. That's 3 very quick interactions (and still 2 too many as far as I'm concerned— there really ought to be a "send all to camp" button right next to "take all" but I digress).

The previous implementation allowed me to press one button to quickly select one item, or hold it down and use thumb stick or d pad to select multiple items (still one by one, but at least the whole interaction didn't tediously drag on for no reason). I was already quite dissatisfied with that implementation, but seeing as there were other significant advantages to using a controller (direct "wasd" movement, area scanning for interactable objects, a lot less ui clutter on the screen etc.) it wasn't nearly enough of an annoyance to truly be a dealbreaker for me.

Well, the current implementation is. First, I have to hold down the x button for about half a second if not more, to select one item and enter the multi-select mode. If I then hold down A and move the selection with d pad or thumbstick to select other items, the game first deselects the original pre-selected item, which disables the multi-select. So I have to first move selection to another item, then press down A and only then can I start "dragging the selection" with d-pad. For a container with 3 items all of which I want to send to camp, it's literally just as fast if not faster to send them back one by one.

For me, the current implementation is simply unusable. I had to go back to using mouse and keyboard (which I'm not happy with either), just to stop getting frustrated.