Cleric.
I don't think I've done a single playthrough where my party didn't include at least one full cleric.
I can't really name one single feature I like about them. I think it's more about their versatility.

In regular DnD I generally like all the charisma caster classes most. But here I feel like they are missing some of the fun stuff. (Missing subclasses like Hexblade or Divine Soul, Magical Secrets not allowing some of my favourite DnD spells, Pact of the Tome and related evocations being much less useful than they should, ...)