They STILL tippy-toe around or outright don't bother implementing things like:

- customizable hirelings (getting a small bone thrown every patch that doesn't fix the issue doesn't count);

- rolling for abilities (clearly planned and mentioned during EA, and the game is already barely balanced, so that can't be too much of an issue in that regard);

- previews for class progression (which games from 20+ years ago had but this "best RPG ever" doesn't need, apparently);

- properly implemented non-Origin companions (Halsin especially is a dead giveaway of how late and sloppily he was added just to cater to the obviously very sane in their demands part of the fanbase that wants to lay everything that moves);

- fixing Wyll's voicelines (he still has barks from his EA voice actor, who I'd say did a better job, no clue why they'd change him);

- better appearance customization (running into your clones in a "be what you want" RPG is disheartening. Also, bodies - bone weights exist for many years, and even with the existing ones there's armor clipping and mismatched animations in scenes, so it won't be that much of a downgrade at this point...);

- properly working Warlock invocations and pacts (the Tome is an absolute joke);

- fixing the mess that the Ranger was from the very start of EA (at least provide upgraded versions of the perks or something!);

- different personalities for your custom PC (a Dark Urge going "NO ONE AT HOME WILL EVER BELIEVE THIS(c)" when having amnesia is downright stupid. Also, the hirelings, despite having no identity, have the same voicelines);

- different voices for Origin characters as they undergo their storylines (Lae'zel going "heil Vlaakith" after a certain point makes no sense);

- ditching the Origin characters altogether (it was an... "interesting" gimmick for one game, but re-using it and thus limiting what your PC can be is a big mistake, in my opinion);

- allowing the custom PC's tags to be customizable (My half-orc barbarian is NOT a Baldurian, goddammit!);

- and so on...

The cheeky "we're curious if the modders can implement things we've decided not to bother making" as the game was nearing release was also kind of an... ambiguosly readable statement. Ah, right:

- modding tools.

I was something of an avid defender of the game during EA, but seeing so many obvious marks be missed and suddenly chasing a different audience than the game was originally marketed towards can make one question their loyalties. It seemed like a hopeful gem in the sea of trend-chasing mediocrity that even the once "good" companies gave in to (CDPR is the most recent biggest offender here) only to disappoint in the end. Heck, I was more interested in replaying the first act over and over during EA than I am to play the game again after beating it once, and that's with me immediately jumping into another run of Larian's previous title back in the day.

Last edited by Brainer; 17/11/23 01:42 PM.