Without commenting on the suggestion itself, because it's 1am and I'm tired... I will put in a little side-note, just in case it's any reassurance.

Originally Posted by Dangerferret
...when I played Mass Effect for the first time. It was the conversation prompts. In ME your character talks, but what they say doesn't ever match what the prompts were.

Rest assured, this has nothing to do with whether or not you're on the spectrum in any way (though it understandably will feel like it does, for someone who experiences these sorts of social hurdles in other circumstances). The vast majority of people have complained about this at some point, and it's a frequent issue of poorly communicated prompts that you will be able to see lots of flak for. You are not alone, I promise.

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When first meeting Gale, he apologizes to Tav and says he's bad at something, and one of the response options is something like "Bad at introductions?" I have no idea whether that's supposed to be just funny, or a nasty dismissal of Gale that will lead to him being antagonistic,

Neither do any of the rest of us, I promise you! There's no way to tell until you try it out, unfortunately. Some will make assumptions one way or the other (that it's fully antagonistic, that it's jovial and jokey, etc., etc.,) and those who assumed correctly will be quick to say that it's 'obviously' intended that way to others... but the reality is, there's no real clue, and anyone making those assumptions is guessing as much as the rest of us. They just happened to think similarly to the writer of the line in that particular case.

I've got absolutely no objections to wanting more clarity about the tone and intent of the choice you're making for your character - and it's something that I think everyone would benefit from, spectrum or otherwise (and let me be honest here, I lean strongly towards the idea that the concept of 'neuro-typical' is a theoretical concept that doesn't really exist as a tangible thing that can be pinned down or pointed to, and that everyone's mind works just that little bit differently from everyone else' and there is no such thing as a completely neuro-typical person... and that's okay. What matters is that we do our best to be understanding of one another, forgive our misunderstandings when they occur, and do our best to clarify when we can).

I'd add that, as well as tags (hidable/revealable, ideally) to indicate tone or mood of response options, ones to indicate whether you're speaking truthfully, speaking with intent to deceive or betray a promise where appropriate, and other such things, would all be extremely helpful for a game with conversation trees as twisty as this one. Far too often already can you say a thing to appease an enemy or put one over on them, only to have your companions turn around and hate you for siding with the villain - because there was no way to communicate your deception to the game, distinct from actually doing what you say.

Guess I did end up talking about the suggestion as a whole. I should go to bed ^.^

Last edited by Niara; 17/11/23 02:15 PM.