Featuring accessibility as characterization options in an RPG game is way beyond what I was considering, but such a cool concept that now I can't let it go. Sort of like that episode of ST:TNG where a crisis negotiator that was non-verbal used not only sign language but a trio of telepaths to communicate for him. Everyone gets their own Boo! Or a fighter/mage duo where one handles communication and/or translations would be a cool little side-story, or at least character set.

At the very least, I've always wanted a better handle on what my own character, Tav in this case of course, is saying when I talk to others. One should reasonably be able to assume they know whether they are trying to be sarcastic their own selves when talking to someone else, even if everyone were all in the same boat as far as discerning the speech modes of others.


"Often forcing his victims to eat their own lips, he was caught and imprisoned for tax evasion." -Yellowbeard.