Last night I realized I forgot to make a seperate calculation for Draconic Resilience. First off it doesn't stack but it does replace unarmoured defense if Wisdom score is equal or below 16 (+3). This doesn't mean I can do without Wisdom tho, it still affects the DC of your Monk Ki abilities.

After playing this build for awhile, I realized I could easily survive with just the Blur skill alone. So I'm finally considering Level 3 Sorcerer, Level 9 Monk. It will be 1 less feat. This is probably the best it's gonna get, at least with an ice build anyway.

Here is what it would look like.

?----------------------------------------------------
Draconic Monk
?----------------------------------------------------

?----------------------------------------------------
Half-Orc
?----------------------------------------------------
Intimidation +3
Base Racial Speed (9m)
Darkvision (12m)
Relentless Endurance
Savage Attacks

?----------------------------------------------------
Sorcerer 3/Monk 9
?----------------------------------------------------

?----------------------------------------------------
Level Progression
?----------------------------------------------------
Level 1 Sorcerer (+1)
Level 5 Monk (+5)
Level 3 Sorcerer (+2)
Level 9 Monk (+4)

?----------------------------------------------------
Stats
?----------------------------------------------------
STR= 8 + (+2 Stat Potion)
DEX= 17 + (+1 Resilient)(+2 Ability)
CON= 16
INT= 8
WIS= 13 + (+1 Hag Hair)
CHA= 12

AC= (13)+3=(16)+2=(18)

?----------------------------------------------------
Bonus
?----------------------------------------------------
Dexterity ++
Constitution +

?----------------------------------------------------
Proficiency
?----------------------------------------------------
Dexterity (Resilient: Dexterity)
Constitution
Charisma

?----------------------------------------------------
Background
?----------------------------------------------------
Entertainer (Acrobatics, Performance)

?----------------------------------------------------
Skills
?----------------------------------------------------
Deception
Persuasion

?----------------------------------------------------
Feats
?----------------------------------------------------
Level 4: Resilient: Dexterity (DEX +1)
Level 8: Ability Improvement (DEX +2)

?----------------------------------------------------
Lvl 3 Sorcerer - Draconic Bloodline
?----------------------------------------------------
SP= 3
Spell Slot Lvl 1 (4)
Spell Slot Lvl 2 (2)

?----------------------------------------------------
Passives
?----------------------------------------------------
Draconic Ancestery: White (Cold)
Draconic Resilience: Hit Points (+3)
Draconic Resilience (AC= 13)

?----------------------------------------------------
Cantrips (Distant, Twinned, Extended Spell)
?----------------------------------------------------
Blade Ward
Friends
Firebolt
Bone Chill
Ray of Frost (Mourning Frost)

?----------------------------------------------------
Spells
?----------------------------------------------------

?-------------------------------------
Level 1: LEVEL 1 SPELL
??------------------------------------
Armor of Agaths (Ancestery: White)
Shield (Reaction)
Magic Missle

??------------------------------------
Level 2: LEVEL 1 SPELL
??------------------------------------
Enhance Leep (Extended Spell)
Magic Missle -> False Life

?-------------------------------------
Level 3: LEVEL 2 SPELL
?-------------------------------------
Misty Step (Distant Spell)
False Life -> Blur (Con.)(Extended Spell)

?----------------------------------------------------
Actions
?----------------------------------------------------
Create Sorcery Points
Create Spell Slot
Metamagic: Distant Spell (Toggle)
Metamagic: Twinned Spell (Toggle)
Metamagic: Extended Spell (Toggle)

?----------------------------------------------------
Lvl 9 Monk - Way of the Elements
?----------------------------------------------------
Ki= 10

?----------------------------------------------------
Passives
?----------------------------------------------------
Unarmoured Defence (Doesn't Stack)
Martial Arts: Dexterous Attacks (DEX)
Martial Arts: Deft Hands
Unarmoured Movement (+3m)
Deflect Missles (Reaction)
Deflect Missies (Throw Back Reaction)
Harmony of Fire and Water (Action)
Slow Fall (Reaction)
Extra Attack (Action +)
Improved Unarmoured Movement (+4.5m)
Ki-Empowered Strikes
Evasion
Stillness of Mind
Martial Arts: Deft Strikes
Improved Elemental Casting

?----------------------------------------------------
Spells
?----------------------------------------------------
Blade of Rime (DEX)
Sphere of Elemental Balance
Water Whip (DEX)
Embrace of the Inferno
Gong of the Summit (CON)

?----------------------------------------------------
Actions
?----------------------------------------------------
Bonus Unarmed Strike
Flurry of Blows
Patient Defence
Step of the Wind: Dash
Step of the Winds: Disengage
Stunning Strike (Melee)
Stunning Strike (Unarmed)

?----------------------------------------------------
Gear Act 1
?----------------------------------------------------
Head= Haste Helm -> Cap of Wrath
Body= Armour of Uninhibited Kushigo
Cloak= N/A
Gloves= Bracers of Defence (+2 AC)
Boots= Disintegrating Night Walkers
Amulet= Amulet of Misty Step
Ring= Ring of Elemental Infusion
Ring= Ring of Protection (+1 AC)
MW= Mourning Frost (Ray of Frost)
RW= Bow of the Banshee

(+3 AC)
Feat: +1 AC (3+1=4)
AC= (13)+4=(17)+3=(20)

?----------------------------------------------------
Gear Act 2
?----------------------------------------------------
Head= Coldbrim Hat
Body= Armour of Uninhibited Kushigo
Cloak= Cloak of Protection (+1 AC)
Gloves= Bracers of Defence (+2 AC)
Boots= Disintegrating Night Walkers
Amulet= Amulet of Misty Step
Ring= Snowburst Ring
Ring= Ring of Free Action
MW= Mourning Frost (Ray of Frost)
RW= Darkfire Shortbow (Save Tieflings)

(+3 AC)
Feat: +1 AC (3+1=4)
AC= (13)+4=(17)+3=(20)

?----------------------------------------------------
Gear Act 3
?----------------------------------------------------
Head= Coldbrim Hat
Body= Vest of Soul Rejuvenation (+2 AC)
Cloak= Cloak of Protection (+1 AC)
Gloves= Gloves of Soul Catching
Boots= Disintegrating Night Walkers
Amulet= Amulet of Greater Health (=23 CON)
Ring= Snowburst Ring
Ring= Ring of Regeneration
MW= Mourning Frost (Ray of Frost)
RW= Darkfire Shortbow (Save Tieflings)

(+3 AC)
Feat: +1 AC (3+1=4)
AC= (13)+4=(17)+3=(20)
Feat: +1 AC (4+1=5)
AC= (13)+5=(18)+3=(21)

?----------------------------------------------------
Stats (Act 3 Respec)
?----------------------------------------------------
STR= 8 + (+2 Stat Potion)
DEX= 17 + (+1 Resilient)(+2 Ability)
CON= 8 + (=23)
INT= 8
WIS= 15 + (+1 Hag Hair)
CHA= 16

AC= (13)+3=(16)+2=(18)+3=(21)

?----------------------------------------------------
Bonus
?----------------------------------------------------
Dexterity ++
Charisma +

?----------------------------------------------------
Stats (If Hag Hair Bonus is lost)
?----------------------------------------------------
STR= 10 + (+2 Stat Potion)
DEX= 17 + (+1 Resilient)(+2 Ability)
CON= 8 + (=23)
INT= 8
WIS= 16
CHA= 14

AC= (13)+3=(16)+2=(18)+3=(21)

?----------------------------------------------------
Bonus
?----------------------------------------------------
Dexterity ++
Wisdom +

Last edited by BhaalSpawnKensei; 19/11/23 05:04 AM. Reason: Update

~Kensei~