Interesting how you choose your class and why.

I find the stories and your attitude to the classes very interesting to read.
Also because it's always so different why people do things and why they don't.

For example, I've never been much of a bard fan and tend not to play them, just like paladins aren't my cup of tea and I tend to avoid them in RPGs.

If I have a choice between e.g. warrior/fighter or barbarian classes, I'd rather take the barbarians as melee fighters because I like the idea of a fierce fighter more, but it has to be well implemented.

In BG3, the wild heart is quite nice when you dive deeper and deeper into the relationship between the animal aspects and their abilities later on in development.

Or I think it's also a good idea to design Kalach as a wild magic barbarian and then give her random effects in battle.

If I have the choice between clerics and druids, I'd rather take the druids, but I've never liked it in the rules of this DnD that in the end clerics can take and have almost all the magic/spells of the druids as well. I always thought that was a demotion of the druid class. It would just be far more immersive here if druids had a lot more magic to themselves.

When it comes to mages, I also tend to favor the Sorcerer over the Wizard. But that doesn't have to be the case if the game has a reasonable background in the form of guild houses and a story around it.

If this isn't there or is weak, so that the mage has little meaningful background, then from an RPG point of view I simply like the sorcerer more.

I always like rangers when the intgeraction and the option with a pet is given. But you should also have to pay more attention to your pet outside of combat, such as feeding it or being able to train it new talents and combat skills.


In combat, I like it when there are synergies between master and pet companion. This makes the battle between the two more dynamic and creates a nice depth.

And so I choose my favorite class and that varies from game to game, depending on how it fits into the world and how well it was implemented.
So a necromancer can seem totally brilliant to me in one game, but in another game he's just a gray mouse because there's simply no good implementation and no good background.