I didn't say it's a consequence, I said it's a choice which the story reacts to because for whatever reason you keep pushing onto me that any player who decides not to use the tadpoles is stupidly doing so to intentionally gimp themselves, based on your own subjective overestimated value of tadpoles as a gameplay mechanic.

Which has been debunked by several people here because tadpoles in actuality do not provide any impactful advantage in actual gameplay, therefore gameplay itself does not carry any weight whatsoever in some people's decisions to not use them. Which is why my choice is based around the story itself and why your subjective opinion on what is "meaningful or not" or as you put it "is stupid" is entirely irrelevant, because tadpoles provide nothing for me as a gameplay mechanic, but as a story and roleplay element they absolutely do.

And btw the story does not react to the player never using any consumables, so that comparison is very flawed. As are the other ones previously made.

In any case and no offence intended; it's clear you're not here to provide any constructive feedback to the actual topic itself (as usual), but to pointlessly argue for the sake of arguing over nothing instead of simply offering your own formulated thoughts and alternatives to Fylimar's topic at hand.

I enjoy discussing ideas, but these pointless back and forths are of no interest to me.

Despite my thoughts on the actual topic, I still tried to address the concerns here by coming up with an interesting conceptual solution that would bring depth to both story and gameplay aspects of tadpoles and interconnect the two in a way that fits the present lore. So if you have anything constructive to offer to Fylimar's topic then by all means feel free to speak up and offer solutions.