Originally Posted by mattmcrich
Originally Posted by Comrade Canuck
I feel you. Karlach's ending wouldn't be so disappointing if you weren't effectively forced to ignore multiple possible solutions to it on the way there.
But you are, so it comes across less as an inevitable tragedy and more like my character just couldn't be bothered to try, which just makes the whole thing feel frustrating. You basically just stop trying to do anything in early Act 2, for no particularly clear reason.

walking right by the insanely skilled deep gnome blacksmiths and not being able to ask them about how to fix her engine is such a major plot hole that it takes me out of the game whenever i save them and im just forced to leave them be. like if anyone is able to fix this its gonna be those crafty bastards.

Hh exactly, you have backback full of enriched infernal ore but you cannot ask Dammon to try it. You stay with Karlach next to Gondians which you just saved from death, they tell you that they have new engine and you cannot aks them. "Hey can you try to fix my love?" Frankly this is very stupid when fixing her engine is main goal in her story.