Originally Posted by Conrad Curze
The question we should ask is are they willing to change all of that and are they even able to do so?

Honestly, why change any of it? I've been saying for quite some time, just make the happier option hard to get, easy to screw up, dependent on certain things and/or a trade off for something that makes the player pause. Voila, everything else can stay intact.

And those players who do everything "right" and make the trade off or whatever will suffer the consequences of their actions when there's no 'expendable companion' in the mindflayer choice. Cause and effect, as it should be.

(And to be honest, her role as the 'designated mindflayer' can't be THAT obligatory for the plot if it quite literally does not happen if she's not in the party when you're talking to the Emperor. Simply leaving her at camp locks you out of than route and that's okay, but an optional ending that does the same would ruin it somehow? Nah)

EDIT: She's not put in the game TO be the one who turns, she's just the one who is in the position to selflessly offer if she's present. Same as Gale being the only one who can offer to blow up, which he also does if he's present. It's just characterisation. You're giving way too much significance to it, imo.

EDIT 2: Missed a part of your argument - you can be doomed and then saved and it still will have meaning, see someone's point about Ravenguard above, so again, why change any of that?

Last edited by tarraxahum; 20/11/23 05:49 PM.

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