I really hate how Tactician gives enemies an arbitrary +2 to Attack and a senseless HP pool, and it's STILL too easy.

I cleared the Underdark and no fight has been challenging yet at level 5. I mostly fight "fair" without any cheese or preparation, pre-positioning with metagame knowledge or such. I'm playing a Rogue and I noticed I could just murder "tough" enemies like Hook Horrors by staying in Stealth abusing the vision cone "mechanic", if I wanted to. So Stealth is still completely broken. Sometimes you also break out of Stealth for no apparent reason.

I can't help thinking how challenging and exciting the game would be if I couldn't just Long Rest whenever I feel like it, or teleport to Camp. If I had to sometimes fight with half HP, or no spell slots. If I sometimes would have to flee. If there would be random encounters in the Underdark. Instead, you can just bulldoze through everything and then hit Rest and repeat. If a party member does happen to go down (happened ONCE through levels 1-5).. just hit Help and the enemies have to waste turns downing them again. This alone gives you a massive advantage over enemies who can't do it. It doesn't MATTER how much the enemies have their stats pumped. You can just resort to the cheese of hiding / kiting / luring or just unload all your spell slots in every fight if you want to play "fair".

They need to create a mode that restricts resting and removes the Help cheese, Stealth cheese, Shove cheese, potion throwing cheese.. ALL THE CHEESE. Playing itself needs to be harder, not the enemies. I have over 1000 Camp Supplies on the party, and some stashed away in camp storage. There needs to be a real way of restricting resting. The food is a non-mechanic and an annoying chore.

Last edited by 1varangian; 22/11/23 06:28 PM.