Originally Posted by ZOZO1006
Quote
But by all means, if an additional Armageddon difficulty level can make more players happy, then by all means do it. But would these players still be happy if they can't be Gods anymore but can only use 2 attacks per round, can't go over 24 AC, and do miss some attacks and save throws from time to time ?



Well Pathfinder just released a new dlc. So I started to play it.
Turned on the hardest difficulty. And I am constantly die.
I loaded back so manny times the letters are starting to fade from F8.
Well it is true that I got lazy by playing bg3. But you know what I enjoy Wotr better. For sure it has to do something with that fact that it's not lagging an stuttering. And it's working on SteamDeck.

To answer the first quote, YES. Seriously. DnD 5e is balanced around certain aspects, like the bounded accuracy. Case in point, a character between levels 1-3 has got +5 to hit. That means against an enemy with 13 AC they have got roughly 65% chance to hit (They must roll 8 and above to hit). The AC increased slowly, due to bounded accuracy. The highest AC in the bestiary is 25.

To put into perspective. A level 20 fighter with Belt of Storm Giant Strength and a weapon of +3 has got attack roll of 6+9+3 = 18. 25 - 18 = 7. That means even a high level fighter can't expect to hit more than 2/3 of the time. And that extends to other classes as well, even more so for casters, who don't get such crazy modifiers for the most part.

Let's not forget about health, as Larian loves to buff all enemies due to their sheer power creep and hate of 5e ruleset. Torrasque, CR 30 monster, average health: 676. Raphael has got almost the exact amount and he is not even a Pit Fiend (average of 300 hp)!

This combined with things like double bless effects (Underdark staff), means a character with a level 2 spell cast on them, has got 2d4 to all attack rolls, saving throws, etc, which averages at +6 to all of those.

This whole thing is due to Larian thinking they could change rules willy, nilly, add overpowered magic items and still make it work. As it turns out, they can't. Tactician isn't hard, the game isn't hard, especially with all those buffs to the players, nerfs to control spells and just straight out bizarre decisions, like Shove being a bonus actions.

You want to make the game harder? Here is how you can do it:

-Limit magic items to 3 attunment slots, with the exception of common items (like leather helmet, etc). It lowers overall power from the players and prevents a simple combo of returning pike, ring of flinging and something else to deal more damage than it should be possible.
-Nerf Tavern Brawler. That shit is op as fuck and not in a good way.
-Remove at least half of the magic shit we get. It's ridiculous! Magic items are basically vendor trash, not a reason to dive deep into the dungeons. Being able to buy them is even worse.
-Revert rules to 5E. Haste should not extra full bloody action. Shove should require an attack action. Allow player to trip opponents, grapple them, etc.
-Get rid of bonus action attacks, all of them. That's not how it should work. You should be able to attack once and maybe use your bonus action to deal one extra attack due to having 2 light weapons. Not stacking bonus action to smite with!

And that's just a start. I have made other threads, when it comes to balance and 5e rules. And while I like BG3, the balance is an absolute shit show.

Last edited by Annoyed Player; 22/11/23 06:48 PM. Reason: Typos