We need better AI. much better AI. We need more enemies. We need fewer potions and elixirs. Camp supplies need to be seriously rationed. We need Honour Mode. We need no rest areas. Haste should be entirely removed from the highest difficulty level.
I can't argue with that. The problem is there will be people who will complain and they first and foremost want to make money. I would like to see a difficulty level above tactician that was Tactician plus which had those types of deeper restrictions. It would really add to the choices one would have to make. I like it.
Making the "AI" better, or more effective in action, is not as easy as it sounds, I'm sure. Simulating reactive behavior, and keeping performance in check is tough.
What we don't need are inflated stats and hit points on the enemies.
I think this does help. Each battle is nothing more than a damage per turn equation. So adding HP to your target in affect reduces your damage per turn. Increasing your opponents stats in affect increases their damage per turn.
The “people will complain “ thing doesn’t hold anymore .
They did this entire “playsexual” thing with their romances out of fear that “people will complain “ if they are forced into certain gender in order to romance whoever they want and guess what? People complain even more than ever that everyone is hitting on them and that there is too much gay content .
This “people will complain “ so we will make every game easy and homogenized needs to go away.
If you have issues with Withers not in the game then play easier difficulty. Same with nerfing special arrows, potions, camp supplies etc.
Give the tourists a tourist mode, which they already have “explorer “ and give the actual players who likes the satisfaction of beating a difficult encounter their own mode.