I also focused on the possible respec exploits when discussing about the opportunity to remove Withers (or rather his services, considering he has some lines and a little role in the story).

But the initial suggestion was focused in particular on the removal of hirelings in an Honour mode. Unless I misunderstand how it works, having an hireling taking the place of a dead companion invalidates the mode entirely. And a full party throughout the whole game no matter what happens really makes the probabilty of a dead main character very slim. Where’s the challenge?

Hence my other suggestion, removing shared XP. But let’s not stop here, let’s make max party size 3 while we’re at it. Maybe reduce the number of raise scrolls (or remove them, revivify spell would become very valuable).

So you have Tactician, no respecs, you have to choose 2 companions (or more by switching them but they’ll level up more slowly) and you must stay alive to the end. Losing a companion would be a big loss compromising the advancement, expecially if happening later in the game.

I know it would be more difficult. More than self-imposed hardcore solo runs using various kind of exploits that currently exist.

On top of this there could be a difficulty increase through other means. But first, exploits should be taken care of. Today I saw the one involving spell slot items giving infinite sorcery points. Absurd. There’s no meaning in modified gameplay, like limiting haste, until these exploits are in.

I agree that some implementations in this game are sloppy to say the least. In any other game they would have caused a reputational problem for the developers. It’s not that the game is easy, it’s the fact that you can cheese everything if you want to, that is very disappointing. Too many ‘unwanted’ interactions… like I said, sloppy development or Q&A in this regard.

Last edited by Wizbane; 22/11/23 08:32 PM.