Whatever Larian does, the game is and will remain too easy.
When your design philosophy is to have as much STUFF (too much scrolls, too much potions, too much magical items, too much gold etc....) in the game world to hoard and have a UI that ENABLES you to hoard stuff (unlimited inventory) ...well...difficulty goes down the drain.
Then don't hoard items you say?
I say then what is the point of having difficulty modes? Just make it ONE difficulty and tell your players to play a certain way if they want more challenge ROFL. Man DEVs have it easy these days.
Last edited by Count Turnipsome; 23/11/23 07:19 AM.