I don't like the idea of getting power for not doing something. It makes no story sense to me. Just an awkward attempt at balancing things so players are happy no matter what they do in the game.

Regarding having a different ending for not using the tadpoles, I guess. If the ending makes sense, that is. Unfortunately, it leaves me with the constant impression that folks want their cake after having eaten their cake.

"I don't wanna consume tadpoles because they make me soulless and ugly, and I want to stay pure! That means I should get a good ending for staying pure."

*

Also, if there's no consequence for consuming tadpoles, why do so many of you not want to consume tadpoles? Because there *is* a consequence for doing it. Consuming the tadpole is a form of sacrifice. You are sacrificing the very identity of your character for something greater.

--why do you deserve a good ending for not taking the sacrifice? If anything, I think a *special* ending for not consuming tadpoles should be defeat. You didn't do what was necessary.

*

Everyone achieving victory regardless of the path chosen is a modern weakness. It's the idea that an evil entity comes to you and offers you two choices:

1. Give the entity your soul and get ultimate power!

-or-

2. Don't give the entity your soul and get ultimate power!

Gosh, I know which one I'm choosing.