Originally Posted by Nicottia
A serious question, my friend: have you ever played BG1/2?

Legit question, cause the way you're talking, it sounds like you think we sucked the idea of getting perks for resisting tadpoles out of nowhere, while it's been present since the first game(in a different form, resisting illithid influence vs Bhaalspawn). Don't believe me? Here you go:

Baldur's Gate 1/2 power ups and there were real downsides each time you used the Slayer form, you got real powerful but at what cost? Cost being that you were brought closer and closer to the evil alignment (kind of like what Daisy used to do in EA... hmmm).

Not to mention in BG2's finale, before you finally faced Irenicus you had to go through a bunch of trials, each had good and evil choices, evil ones being waaaaaaaaaaaaaaaaaaaaaaay more powerful than the good ones. Skip to the Abyss section and have a read.

Those were the real choices and consequences, not whatever illusion of choices and consequences plague BG3 currently.

Also, don't go saying: 'pfft, BG1/2 are ancient, storytelling techniques have moved on past that' that's people's usual retort to these arguments. This game is CALLED Baldur's Gate 3.

And look, I am not asking for illithid flying abilities on no tadpole runs. Just keep it in BG1/2's style and make the resist abilities shit in comparison to chad tadpole users. I am sure Larian is creative enough to figure it out.

Yes, I have. Many times.

And no, that's not what Daisy was like in EA. There's an entire theory thread that occurred during EA that predicted Daisy was basically what the Guardian turned out being: a being trapped within the artifact helping the characters with the same power that allowed Gith to revolt against the mind flayers. The clues were all there, even in EA.

I stand by my post. I'm all for things that have story reasons attached to them, but all I hear is: "this is what I want." Ending with an assertion that Larian is creative enough to figure it out. I would argue in turn that Larian was creative enough to figure it out, which is why you currently don't have what you want.

Question: why do you get "resisting powers" for not using the tadpole? Why would that give you increased saving throws, bonuses to concentration, increased movement speed? None of that makes any sense to me. It's like, I'm not gonna use these tadpoles that change me... so I don't change. Period, right? That's the result of not changing yourself... that you don't change.

And to repeat the question I had in my previous post: if there are no consequences to not using the tadpoles, why do people not want to use the tadpoles? Because there are obviously consequences to using them.