Sure.

But the thing to keep in mind, is I believe the goal of the whole thing is to presumably, allow for the shadow druids to perish while the grove survives.

Given how pathetically weak everyone in the grove is... Making Olodan an actual threat will likely mean everyone else in the grove (Including Khaga) would die. Heck, I've had runs where half of them DO die because they're that pathetic.

So there's always going to be that awkwardness. Since if you buff Olodan and then buff everyone else so they don't die to Olodan (Or Khaga because running into Moonbeam is apparently the most fun thing any Druid can think of doing) then the fight with Olodan will become trivial again because you have this squad of Druids backing you up.

It'd probably be better if the confrontation with Khaga and the Shadow Druids happened at the meeting place rather than back in the grove, that way Olodan can be a threat without having to be concerned with Loic, Rath et al joining in. Thus the only power levels that need to be considered are that of the Shadow Druids and Khaga (Khaga would need to be stronger. And stop running into her own Moonbeam... So she has a chance to actually survive a fight, as well as be a threat if you plan to take her out instead of convincing her to turn on Olodan)