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Originally Posted by mattmcrich
That being said though I'm not sure why they'd need to rewrite the whole concept that just doesn't make sense. Adding on a whole area for her to get the cure or fix from that is something I could see if they want to make her feel more like an origin character but that wouldn't require a rewrite at all.

You’re not sure because it really doesn’t make any sense. You, and others, have explained that adnauseum for pages, and it’s clear enough for any casual visitors to the thread.

In the meantime, I’m wondering about which areas for her to get a cure would be better. Damon’s upgraded forge is there, and it’s awesome as has been noted, and the Gondians or Ironworks are also easy possibilities, but the House of Hope could always have an option.

I’m not sure if there are tangible differences here or if it would boil down to what simply makes for a better story?


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Honestly though I do feel rather angry, Larian has done this to me twice now.
They know that critics are smooth-brains that often can’t even play the games they’re reviewing and often just play a few hours before writing their review.
Game awards usually take an aggregate of the reviews to make their decision.
So they make their first act excellent with plenty of choice then flop the rest of it only to possibly fix it later.
They did this with the other game of theirs I played Divinity 2 where I was very excited after the first and to a lesser extent second act only to get to the final part and feel really unfulfilled.

What’s worse as a citizen of the Isle of Rain and Misery I do love nautical stuff so of course my favourite character was Beast who was the one they selected to get shafted.

From what I understand they fixed him a year later but by then I had moved on because although their policy of being silent is VERY smart from a business standpoint as often situations are made many times worse by bad PR management (see Mass Effect 3) it basically forces you to just move on and forget.

And THEY BLOODY DID IT AGAIN, they gave me an adorable working class lass with a London accent and decided she would be an excellent subject for some railroaded misery porn.

I was ranting to my scouse mates about how good the game was and how I had heard some scouse accents finally giving them some representation (while laughing that they were of course bandits and shady dealers) only to get slapped in the face after I realised they had done it again and somehow picked the character I liked to be the butt-monkey.

Perhaps they will fix it in a years time, perhaps they will double down and insist that this is excellent story telling and we’re just too stupid and sensitive to appreciate their genius.

It wouldn’t be as bad but they hire god tier voice actors that really make you care for the characters…
Whatever, I’ll shut up and wait if they just this once break their silence policy and tell us they’re working on something but meh if not Larian are going on the Bethesda / BioWare pile for me.

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Originally Posted by Ihsan997
Originally Posted by mattmcrich
That being said though I'm not sure why they'd need to rewrite the whole concept that just doesn't make sense. Adding on a whole area for her to get the cure or fix from that is something I could see if they want to make her feel more like an origin character but that wouldn't require a rewrite at all.

You’re not sure because it really doesn’t make any sense. You, and others, have explained that adnauseum for pages, and it’s clear enough for any casual visitors to the thread.

In the meantime, I’m wondering about which areas for her to get a cure would be better. Damon’s upgraded forge is there, and it’s awesome as has been noted, and the Gondians or Ironworks are also easy possibilities, but the House of Hope could always have an option.

I’m not sure if there are tangible differences here or if it would boil down to what simply makes for a better story?

I kinda liked an idea I saw that Damon even with his upgraded forge still needs special tools to properly work on the engine. That could lead to The group going to what's left of elturel to get his special tools or raid the demon forge he was at while working on infernal machinery. Something similar could be done with the gondians like even with all their skill they need special infernal tools to work on the engine. It could boil to any number of things I don't have a real idea personally but Damon would likely be the road they take.

Originally Posted by AbandonHope
Honestly though I do feel rather angry, Larian has done this to me twice now.
They know that critics are smooth-brains that often can’t even play the games they’re reviewing and often just play a few hours before writing their review.
Game awards usually take an aggregate of the reviews to make their decision.
So they make their first act excellent with plenty of choice then flop the rest of it only to possibly fix it later.
They did this with the other game of theirs I played Divinity 2 where I was very excited after the first and to a lesser extent second act only to get to the final part and feel really unfulfilled.

What’s worse as a citizen of the Isle of Rain and Misery I do love nautical stuff so of course my favourite character was Beast who was the one they selected to get shafted.

From what I understand they fixed him a year later but by then I had moved on because although their policy of being silent is VERY smart from a business standpoint as often situations are made many times worse by bad PR management (see Mass Effect 3) it basically forces you to just move on and forget.

And THEY BLOODY DID IT AGAIN, they gave me an adorable working class lass with a London accent and decided she would be an excellent subject for some railroaded misery porn.

I was ranting to my scouse mates about how good the game was and how I had heard some scouse accents finally giving them some representation (while laughing that they were of course bandits and shady dealers) only to get slapped in the face after I realised they had done it again and somehow picked the character I liked to be the butt-monkey.

Perhaps they will fix it in a years time, perhaps they will double down and insist that this is excellent story telling and we’re just too stupid and sensitive to appreciate their genius.

It wouldn’t be as bad but they hire god tier voice actors that really make you care for the characters…
Whatever, I’ll shut up and wait if they just this once break their silence policy and tell us they’re working on something but meh if not Larian are going on the Bethesda / BioWare pile for me.

This is alot of what kills me is karlach is everything I love wrapped into one character and I was so ready to enjoy her full story until I found out the truth. I'm really hoping for news after the game awards with this being their biggest hit and them saying dlc isn't off the table makes me hopeful we're gonna hear news sooner rather than later

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Originally Posted by Conrad Curze
That's why I say it's not likely they'll just patch some quick fix with Dammon, Gondians or whoever. If the change is coming, they'll likely improve her whole questline so she feels like an actual origin not side character. In short, they'll rewrite her concept

Tbh, I'd love that, as her content now is barebones. At times, she does give me the 'npc' companion feeling than an actual origin character which is sad. If Larian didn't manage to get her story whole due to time, then all the more reason to add more content now that the game is out.

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Originally Posted by WildOrchid
Originally Posted by Conrad Curze
That's why I say it's not likely they'll just patch some quick fix with Dammon, Gondians or whoever. If the change is coming, they'll likely improve her whole questline so she feels like an actual origin not side character. In short, they'll rewrite her concept

Tbh, I'd love that, as her content now is barebones. At times, she does give me the 'npc' companion feeling than an actual origin character which is sad. If Larian didn't manage to get her story whole due to time, then all the more reason to add more content now that the game is out.

Yea it would make sense if they want to add something large for karlach to get you up to scale with the other origin characters. I'm here for it as long as we are gonna get it but as others said larians history of not talking about anything is good for business bad for us. I just hope they give some small post on insta or Twitter that says yes we are giving karlach more content and a happy ending. I know it won't happen but I'd be really nice to see.

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Apologies for being slightly off topic (or on topic?) but I wanted to add my voice to this incredibly long thread. The way Karlach's story resolves as it is right now in incredibly cruel, and nonsensical. It's not just cruel in writing, but it indirectly implicates all of the other companions around her as callous and cruel as well, as it indirectly makes them callous and uncaring to her situation. As numerous people have stated early in this thread, there are a number of ways for other companions to defy death that can also be shared with Karlach, and I'm really wondering if whoever made this decision didn't fully consider that this also implicates a level of cruel indifference in the other companions, or perhaps they just don't care.

I am feeling a little bitter though, since I'm only just reaching the end of the game for the first time, and tried to see if there was a way to help her that I was missing---since the game itself sprinkles a thousand hints and foreshadowing that you can---only for me to find out here that it's not at all possible. If that was your intention, you should not have written her story this way. And if it was your intention, it needs to be clearer from the very beginning. You're not just killing Karlach, you're also making the other "good" characters indirectly cruel through inaction, and stringing the player along with breadcrumbs that lead nowhere. As others have said, there are other companions where a perma-death would make more sense as the conclusion to their story, but it just does not make sense in the narrative you've created once we arrive in Act 3 for Karlach.

If she's to have an unavoidable death, it should be through player choice or inaction, not some inevitability because some content had to be cut and the reaching implications didn't matter. I know that the "return to Avernus" ending also exists, but that is not what I would consider a good or happy end, either (unless some sort of DLC is planned to expand on that, in which case that could also potentially resolve this, but still ...)

Anyway. Apologies again for being extra salty in here, I am just very passionate about Karlach. I love her and I love this game, so to have discovered that this is supposedly the end of her story deeply sours me on act 3 as a whole. It just doesn't make sense, given the context of the Steel Watch, given the context of Dammon being present with his forge, given the context of having access to multiple points of Divine Intervention, as well as a True Resurrection scroll. All of this, this entire thread and all the people asking for something to be done, could have been avoided if the possibility was provided (or taken away) through player choice.

Hell, I would've been more inclined to accept it if the companions didn't all universally love Karlach. The other companions clearly don't all like each other, and if they were even simply neutral towards Karlach then inaction is logical. But if there's any ONE person they all universally care about from the beginning to the end, it's Karlach specifically. Even if we the player do nothing, the rest of them love her and thus, arguably, would try to help her in some way. This is just another "this does not make any sense" example to add to the fire here.

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Originally Posted by Riley
Apologies for being slightly off topic (or on topic?) but I wanted to add my voice to this incredibly long thread. The way Karlach's story resolves as it is right now in incredibly cruel, and nonsensical. It's not just cruel in writing, but it indirectly implicates all of the other companions around her as callous and cruel as well, as it indirectly makes them callous and uncaring to her situation. As numerous people have stated early in this thread, there are a number of ways for other companions to defy death that can also be shared with Karlach, and I'm really wondering if whoever made this decision didn't fully consider that this also implicates a level of cruel indifference in the other companions, or perhaps they just don't care.

I am feeling a little bitter though, since I'm only just reaching the end of the game for the first time, and tried to see if there was a way to help her that I was missing---since the game itself sprinkles a thousand hints and foreshadowing that you can---only for me to find out here that it's not at all possible. If that was your intention, you should not have written her story this way. And if it was your intention, it needs to be clearer from the very beginning. You're not just killing Karlach, you're also making the other "good" characters indirectly cruel through inaction, and stringing the player along with breadcrumbs that lead nowhere. As others have said, there are other companions where a perma-death would make more sense as the conclusion to their story, but it just does not make sense in the narrative you've created once we arrive in Act 3 for Karlach.

If she's to have an unavoidable death, it should be through player choice or inaction, not some inevitability because some content had to be cut and the reaching implications didn't matter. I know that the "return to Avernus" ending also exists, but that is not what I would consider a good or happy end, either (unless some sort of DLC is planned to expand on that, in which case that could also potentially resolve this, but still ...)

Anyway. Apologies again for being extra salty in here, I am just very passionate about Karlach. I love her and I love this game, so to have discovered that this is supposedly the end of her story deeply sours me on act 3 as a whole. It just doesn't make sense, given the context of the Steel Watch, given the context of Dammon being present with his forge, given the context of having access to multiple points of Divine Intervention, as well as a True Resurrection scroll. All of this, this entire thread and all the people asking for something to be done, could have been avoided if the possibility was provided (or taken away) through player choice.

Hell, I would've been more inclined to accept it if the companions didn't all universally love Karlach. The other companions clearly don't all like each other, and if they were even simply neutral towards Karlach then inaction is logical. But if there's any ONE person they all universally care about from the beginning to the end, it's Karlach specifically. Even if we the player do nothing, the rest of them love her and thus, arguably, would try to help her in some way. This is just another "this does not make any sense" example to add to the fire here.

Welcome to the club friend! Yea you pretty well hit all the points on the head it's something that really doesn't make sense when weighed against the themes of the rest of the game. That being hope and fighting to win against crazy odds and winning. But in karlachs case they just said yea she doesnt get to win ignore all those ways you could save her cause they dont work. I hadn't considered the way her fate makes the rest of thr group looks until recently but you and others are 100% correct it paints the group even in the morally good runs as uncaring at best and intentionally cruel at worst. Dlc isn't off the table as larian said earlier but the content or number of those dlcs is anyone's guess.

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If its karlach ending salt, this is the place to do it my friend.
Any new voice coming in and saying the same points most of us have made alrdy is still good cause it shows larian theres a big desire to see her story line beefed up/tweaked to be more inline with the other origins. Aswell as just giving mama K a happy ending she actually* deserves. Perferably not in hell
>_>

Last edited by Norrec69; 26/11/23 11:54 PM.
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Originally Posted by Norrec69
If its karlach ending salt, this is the place to do it my friend.
Any new voice coming in and saying the same points most of us have made alrdy is still good cause it shows larian theres a big desire to see her story line beefed up/tweaked to be more inline with the other origins. Aswell as just giving mama K a happy ending she actually* deserves. Perferably not in hell
>_>

100% the larger the this thread the better.

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Gondians will help us in DE, I'm sure.

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The the DE we trust.

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Patch 5 comes out this week and their isn't even a mention of karlach :') well that sucks

Last edited by mattmcrich; 27/11/23 03:33 PM.
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At this point im glad of that. The less changes* i see to karlach in patches the more likely *imo* that they are working on bigger fleshed out content rather then small tweaks and fixes to *appease* us. Lol like you said in DE we trust.

But hopefully patch 5 fixes patch 4. I cant continue anything in act 3 as my companions refuse to follow me.

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I haven't seen that big but maybe I'm not deep enough into act 3 to get hit with it. You're probably right about the less changes though and larian isnt likely to give any info until a week before they drop it.

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I wouldn't have expected anything related to Karlach with Patch 5, to be honest. If they do give us an engine fix, it will require more time, especially with them currently working on the xbox release as well. I'd rather have them do it properly than give us another band-aid like the last time. No news is good news, for now, at least they're not making things worse.

I'm curious what Patch 5 entails, though, they did say that "a lot" was going to be adressed. Hopefully Minthara finally gets an actual bugfix.

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I haven't done any of mintharas content but alot of people were saying she's basically unplayable so I hope she gets some attention.

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Yeah, atm Minthara certainly needs more attention as she's utterly broken and I really want to start a new playthrough with her on my side (as much as it'll hurt me to not have Karlach with me this time)

Unless they'll implement this new datamined content where you get to choose her or Halsin, hopefully this means I get to keep Karlach/Wyll around and not killing the poor tiefs.

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Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

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Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: [i]"Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead"



God this is so accurate for my first playthrough it hurts all over again smirk

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Originally Posted by mattmcrich
I haven't done any of mintharas content but alot of people were saying she's basically unplayable so I hope she gets some attention.

She’s very barebones as a companion atm. No personal quest as of yet, and her second intimacy cutscene doesn’t exist in game at all. Along with Karlach, I hope they’ll give Minthara some much needed attention soon too.

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