Originally Posted by WildOrchid
Originally Posted by tarraxahum
Originally Posted by Chant to Green
the Inquisitor loses an arm to save them from the mark killing them in Trespasser

Oh yeah, I remember the "Your hand is killing you" thing was VERY convincing in Trespasser the way they build up the tension, I was fully expecting to watch my Inky die by the end there. And yet!

Good point, by the way, the Inquisitor and the Warden being the biggest examples.

(also lest we forget than even Shepard in the infamous three colored ending choice of "die, die or technically die" has a chance to survive under certain conditions.)
With Shepard, all of endings were doomed and yet, when fans asked of some hope because back then the endings were questionable and caused a lot of uproar (god, i was there and saw everything. The fans certainly weren't happy), Bioware then added a nice little scene of Shepard taking a breath in the red ending which would imply she/he survived and their LI not putting Shepard's name on the list of other lost people in the battle. It was nice.

All bioware's endings were usually full of hope but some trade off in the mix. I think the only protagonist from a bioware game (dragon age, to be precise) that came out unfazed was Hawke. Until Inquisition happened where you get to decide Hawke's fate in one of the missions with the Wardens. Still, much better than what we currently got with Karlach.
It was even bigger mess than that. The red ending was supposed to be "bad" as originally it made mass relays explode and scorched the surface of the Earth. From what I know the Shephard taking breath was ALWAYS there which was horribly confusing considering everything else with the ending and how bad already it was. It was later changed with extended cut, they added the scene with LI and even called that "Shephard lives ending", they also added the epilogues where aftermatch is explained by either Hackett, Shephard AI or Edi, but it didn't fix the biggest problems about the ending, just made it tolerable

Last edited by Conrad Curze; 26/11/23 07:07 AM.