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They say they’re also preparing a Community update to talk about new features coming to BG3. So they’re doing patch five and a Community update this week. It’ll be interesting to see what they say.

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Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

Welcome to the club! I was nearing the end of act 3 and I was like there has to be something I'm missing. I had all this iron and enriched iron and I never used those soul coins during the whole game cause those just seemed like they'd make her condition worse. But nope none of that mattered cause in the end her story was predetermined from the moment you find her my the creek. It gutted me for weeks I had to stop playing the game it was just so pointless in how tragic it was compared to the others like you said. It's why im hoping for a happy ending to bring her into Line with the others.

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Originally Posted by Ecc2ca
They say they’re also preparing a Community update to talk about new features coming to BG3. So they’re doing patch five and a Community update this week. It’ll be interesting to see what they say.
I hadn't seen that did they give a time and where they'll be doing it? Or is it more like a press release talking about Community desires?

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Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

Yes, yes to all of this. Especially what you said about rendering her powerless, because that's basically why she got the engine in first place. To be a powerhouse to smack strong devils as Zariel's little pitbull - it's no wonder why Zariel likes her specifically of all the other strong warriors of hers.
She'll be sad she won't kick ass anymore, but to get her life back? Perfect tradeoff imo because even with the tadpole gone, Karlach is still strong mainly because of her infernal engine.

Also exactly why she feels the odd one of all companions where we can pretty much literally decide their fates.

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I saw the announcement about the Community Update on their Twitter page.

https://twitter.com/larianstudios/status/1729161353578025004

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Originally Posted by WildOrchid
Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

Yes, yes to all of this. Especially what you said about rendering her powerless, because that's basically why she got the engine in first place. To be a powerhouse to smack strong devils as Zariel's little pitbull - it's no wonder why Zariel likes her specifically of all the other strong warriors of hers.
She'll be sad she won't kick ass anymore, but to get her life back? Perfect tradeoff imo because even with the tadpole gone, Karlach is still strong mainly because of her infernal engine.

Also exactly why she feels the odd one of all companions where we can pretty much literally decide their fates.
It would actually work really well with wyl giving up his warlock powers and karlach giving up alot of her powerhouse abilities. Not all of them since she was still a pretty strong bodyguard before the engine but a nerf would fit perfectly with the other companions.

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Originally Posted by mattmcrich
Originally Posted by WildOrchid
Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

Yes, yes to all of this. Especially what you said about rendering her powerless, because that's basically why she got the engine in first place. To be a powerhouse to smack strong devils as Zariel's little pitbull - it's no wonder why Zariel likes her specifically of all the other strong warriors of hers.
She'll be sad she won't kick ass anymore, but to get her life back? Perfect tradeoff imo because even with the tadpole gone, Karlach is still strong mainly because of her infernal engine.

Also exactly why she feels the odd one of all companions where we can pretty much literally decide their fates.
It would actually work really well with wyl giving up his warlock powers and karlach giving up alot of her powerhouse abilities. Not all of them since she was still a pretty strong bodyguard before the engine but a nerf would fit perfectly with the other companions.

I completely support this idea. It would be awesome if Larian gave us that.

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Originally Posted by mattmcrich
Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

I never used those soul coins during the whole game cause those just seemed like they'd make her condition worse

I was set on not using them for your same reason, meanwhile a buddy of mine let her eat every soul coin he came across in his save,
even got a cutscene of the engine overloading BADLY,
and still no further changes or consequences whatsoever frown cut content I guess?

Originally Posted by WildOrchid
Originally Posted by claudee0
Adding my 2 cents on the salt pile, 'cause if I had to make a headline for my BG3 playthrough it would be something along the lines of: "Gamer sets out on a 200 hours-long quest to fix a broken heart, gets heartbroken instead". I was honestly SO sure her quest could be resolved well, especially seeing all the other origin companions' stories unfolding...anyways, rant below, ye be warned

All origins follow a similar thematic pattern: they each struggle with an abusive figure/negative force that has had a significant impact in their lives (and, in a way, even made them who they are at the beginning of the game). Depending on the player's choices they can either succumb to it, walking down the path of self-destruction until their literal or metaphorical death, or choose to break free from it, at the cost of giving up a significant part of themselves (usually a power, belief or personality trait strongly influenced by the aforementioned force/figure); this compromise prevents the better endings from feeling either "tragic for the sake of tragedy" or "too perfect and "Disney-like"

I thought the formula above would apply to Karlach's story as well, and I was dead wrong.

In Act 1, her outburst post-Anders encounter is met by present companions with a shared, ominous sentiment of: "if she keeps letting it get too far, this power will be her undoing", an idea which I thought nothing of, at least until the matter of infernal coins (specifically, overusing them) and the "btw you're dying" reveal came up, because by the end of Act 2 I had already gotten plenty of chances to influence (or at least challenge) the other companions' personal choices (and thus, control their questlines) via dialogue, something the game had only let me do with Karlach when it came to her usage of her engine and the consumption of soul coins. I thought her "narrative split" was gonna revolve around those issues, but as it turns out there was never any splits or routes to begin with.

By the time in Act 3 when I was completing the first few companions' questlines, I was still convinced someone in Baldur's Gate was gonna offer her a permanent solution to the engine problem, with the drawback of rendering it powerless: you can live, just not as Zariel's supersoldier (which in hindsight I think would've been a meaningful bargain, considering how much she loves fighting and feeling powerful). I'd get to save her life and unlock a hopeful ending, just like I did for every other companion, or I'd do something wrong/evil and doom her to a bad fate, just like I could do to every other companion: with this thought in my silly silly brain I carried a shitload of infernal iron pieces all throughout the final stretch of the campaign, only in the end to get completely proven wrong. I finally finished the game this Saturday and was so upset at the endings that I bailed on that evening's plans (with an excuse, mind you: "no clubbing tonight, my virtual girlfriend died" didn't have a nice ring to it)

TLDR: making hopeful predictions about the plot backfired in my face horrendously lol. Also #JusticeForKarlach

that's basically why she got the engine in first place. To be a powerhouse to smack strong devils as Zariel's little pitbull - it's no wonder why Zariel likes her specifically of all the other strong warriors of hers.
She'll be sad she won't kick ass anymore, but to get her life back? Perfect tradeoff imo because even with the tadpole gone, Karlach is still strong mainly because of her infernal engine.

Now that I think about it, wouldn't a power nerf also permanently get Zariel out of the picture? We know from Mizora that the Absolute is the reason why Zariel stops sending people on Karlach's trail after act 1 (because what use is there in trying to wrestle her back in the Blood War, when taking out the Absolute takes priority?), but post-epilogue she'd probably try to bring her back to Avernus again, UNLESS Karlach lost just enough power to stop being seen as an asset in Zariel's eyes. As you said, perfect tradeoff.

(Or maybe Zariel is so petty she'd try to get her back regardless, I'll leave that for the dnd lore experts to decide lmfao)

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I could definitely see that and it would give a good reason karlach is able to live freely for the first time in a decade.

#JusticeForKarlach

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Originally Posted by mattmcrich
But nope none of that mattered cause in the end her story was predetermined from the moment you find her my the creek. It gutted me for weeks I had to stop playing the game it was just so pointless in how tragic it was compared to the others like you said. It's why im hoping for a happy ending to bring her into Line with the others.

Glad to know I’m not the only one in this boat.

Little secret…I didn’t finish my Karlach playthrough because of this. I keep it in a separate save file, paused at Act 2, until I can find a way. Otherwise, I just can’t do it. I’ve watched every spoiler video, read every typed script of dialogues I find, but I can’t finish the playthrough. The spoiler vids of her ending were so difficult that I stopped playing for a week the first time.


#JusticeForKarlach
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Originally Posted by Ihsan997
Originally Posted by mattmcrich
But nope none of that mattered cause in the end her story was predetermined from the moment you find her my the creek. It gutted me for weeks I had to stop playing the game it was just so pointless in how tragic it was compared to the others like you said. It's why im hoping for a happy ending to bring her into Line with the others.

Glad to know I’m not the only one in this boat.

Little secret…I didn’t finish my Karlach playthrough because of this. I keep it in a separate save file, paused at Act 2, until I can find a way. Otherwise, I just can’t do it. I’ve watched every spoiler video, read every typed script of dialogues I find, but I can’t finish the playthrough. The spoiler vids of her ending were so difficult that I stopped playing for a week the first time.
i havent gone through all the spoilers, i found out she cant be saved and was gutted from there i heard theres more emotional scenes and i already know im gonna need some strong scotch to get through that cut scene lol.

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anyone else had trouble getting on the forums recently?

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Yeah, a lot of 504 Gateway Errors.


So Larian posted about "Withers Epilogue Party Extravaganza" which is supposedly coming with Patch 5.
Can I just say that I am a little scared? Anyone else?

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I am too, lol. If they didn't do anything with Karlach, I'm afraid they'll probably pull some background with Karlach saying 'I found a cure' w/o us being actively the ones who help her much like with the other companions, if we choose the Avernus ending, just to be done with it and that way they can consider this ending the 'hopeful' one... yeah, something tells me I won't like it.

Oh well, we'll see I guess.

Edit:

Originally Posted by mattmcrich
anyone else had trouble getting on the forums recently?

I do. Lots of errors.

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Enjoy your one way trip to avernus, I doubt they will do anything more. That's karlach's good ending

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I don't even know what I fear more. Them doubling down on the bad endings and her not showing up, probably. At least with them pulling the whole "Oh I found a cure" she's still alive and was successful. But it would feel... weirdly empty, and likely means there is no way they add anything to her current questline.

It's just a lose-lose situation.

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Originally Posted by WildOrchid
I am too, lol. If they didn't do anything with Karlach, I'm afraid they'll probably pull some background with Karlach saying 'I found a cure' w/o us being actively the ones who help her much like with the other companions, if we choose the Avernus ending, just to be done with it and that way they can consider this ending the 'hopeful' one... yeah, something tells me I won't like it.

Oh well, we'll see I guess.

Edit:

Originally Posted by mattmcrich
anyone else had trouble getting on the forums recently?

I do. Lots of errors.

I hope you're wrong I really do. But I haven't heard about this and it just makes me pissed to think about. Hopefully if they do something like that it'll be a setup like larian saying we're working on it just give us some time.


Originally Posted by Lonewalker
Enjoy your one way trip to avernus, I doubt they will do anything more. That's karlach's good ending

There's nothing good about that ending at the absolute best its a death sentence for those going. Worse case karlach Is a slave soldier till the day she dies.

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Originally Posted by LaughingRaven
I don't even know what I fear more. Them doubling down on the bad endings and her not showing up, probably. At least with them pulling the whole "Oh I found a cure" she's still alive and was successful. But it would feel... weirdly empty, and likely means there is no way they add anything to her current questline.

It's just a lose-lose situation.

I haven't heard anything about withers death party but I hope it's just a lie tbh. I was all hyped for the community update and new patch I'm just stressed lol

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Originally Posted by LaughingRaven
I don't even know what I fear more. Them doubling down on the bad endings and her not showing up, probably. At least with them pulling the whole "Oh I found a cure" she's still alive and was successful. But it would feel... weirdly empty, and likely means there is no way they add anything to her current questline.

It's just a lose-lose situation.

Pretty much. It'll feel empty either way because If it's what I think it is, we will witness some background story and I loathe those. I'm really curious how they'll pull this off.
Because knowing Karlach and Tav are in hell, the phrase 'who's going to be your plus one' in a.. celebratory manner is kind of a weird thing to say. Lol.

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They posted it on their own twitter.

here:
https://twitter.com/larianstudios/status/1729893317113000369


I mean they did mention in the past there was supposed to be some epilogue with a tavern meet up, and that is seems to be it.

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