I've no idea why Larian doesn't just disable auto-dialogue for majority of situations where it is simply not necessary, like they've already done for several events since Early Access, like Nadira (the soul coin Tiefling in the Grove) whose auto-dialogue was so PTSD inducing and always picking anyone but the main character. Now she just sits and waits for the player to talk to her, as it should be.
Definitely has been vastly improved since Early Access, though still happens in specific scenarios such as with Mirkon, post Hag fight, Zevlor post Grove raid with his gigantic pull radius, Rolan in ACT 2.
There's simply no reason to be pulling the player immediately into a conversation as soon as a fight is done. Let the players gather themselves first, then we'll talk. Just pointlessly unnecessary and even immersion breaking when it pulls a companion whose personality and nature entirely clashes against the cutscene's facial expressions.