Originally Posted by Crimsomrider
There's simply no reason to be pulling the player immediately into a conversation as soon as a fight is done. Let the players gather themselves first, then we'll talk. Just pointlessly unnecessary and even immersion breaking when it pulls a companion whose personality and nature entirely clashes against the cutscene's facial expressions.

Or not even after a fight, when the NPC is on the other side of the area but the cutscene shows you standing right in front of them.